#ifndef DATABASE_MANAGER_H #define DATABASE_MANAGER_H /*************************************************************************/ /* database_manager.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/object/object.h" class Database; class DatabaseManager : public Object { GDCLASS(DatabaseManager, Object); public: //ddb = default database Ref get_ddb(); void set_ddb(const Ref &db); void add_database(const Ref &db, bool set_as_default = true); void remove_database(const int index, const bool unset_if_default = true); Ref get_database(const int index); int get_database_count(); Vector> get_databases(); Vector get_databases_bind(); void initialized(); void load(); void migrate(const bool p_clear, const bool p_should_seed, const int p_seed); static DatabaseManager *get_singleton(); DatabaseManager(); ~DatabaseManager(); protected: Vector> _databases; Ref _ddb; private: static void _bind_methods(); static DatabaseManager *_instance; }; #endif