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/*************************************************************************/
/* script_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "script_editor_plugin.h"
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# include "core/config/project_settings.h"
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# include "core/containers/pair.h"
# include "core/containers/rb_map.h"
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# include "core/error/error_macros.h"
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# include "core/input/input.h"
# include "core/input/input_event.h"
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# include "core/io/config_file.h"
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# include "core/io/resource_loader.h"
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# include "core/io/resource_saver.h"
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# include "core/math/color.h"
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# include "core/math/math_funcs.h"
# include "core/math/transform_2d.h"
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# include "core/object/class_db.h"
# include "core/object/undo_redo.h"
# include "core/os/file_access.h"
# include "core/os/keyboard.h"
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# include "core/os/main_loop.h"
# include "core/os/memory.h"
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# include "core/os/os.h"
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# include "core/string/string_name.h"
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# include "core/variant/dictionary.h"
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# include "core/version_generated.gen.h"
# include "editor/editor_data.h"
# include "editor/editor_file_dialog.h"
# include "editor/editor_file_system.h"
# include "editor/editor_help.h"
# include "editor/editor_help_search.h"
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# include "editor/editor_node.h"
# include "editor/editor_run_script.h"
# include "editor/editor_scale.h"
# include "editor/editor_settings.h"
# include "editor/filesystem_dock.h"
# include "editor/find_in_files.h"
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# include "editor/inspector_dock.h"
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# include "editor/node_dock.h"
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# include "editor/script_create_dialog.h"
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# include "editor/script_editor_debugger.h"
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# include "scene/2d/canvas_item.h"
# include "scene/gui/button.h"
# include "scene/gui/control.h"
# include "scene/gui/item_list.h"
# include "scene/gui/label.h"
# include "scene/gui/line_edit.h"
# include "scene/gui/menu_button.h"
# include "scene/gui/popup_menu.h"
# include "scene/gui/separator.h"
# include "scene/gui/split_container.h"
# include "scene/gui/tab_container.h"
# include "scene/gui/text_edit.h"
# include "scene/gui/texture_rect.h"
# include "scene/gui/tool_button.h"
# include "scene/gui/tree.h"
# include "scene/main/node.h"
# include "scene/main/scene_tree.h"
# include "scene/main/timer.h"
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# include "scene/main/viewport.h"
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# include "scene/resources/text_file.h"
# include "scene/resources/texture.h"
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# include "scene/scene_string_names.h"
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# include "script_editor_quick_open.h"
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# include "script_text_editor.h"
# include "text_editor.h"
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# include "script_editor.h"
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static bool _is_built_in_script ( Script * p_script ) {
String path = p_script - > get_path ( ) ;
return path . find ( " :: " ) ! = - 1 ;
}
void ScriptEditorPlugin : : edit ( Object * p_object ) {
if ( Object : : cast_to < Script > ( p_object ) ) {
Script * p_script = Object : : cast_to < Script > ( p_object ) ;
String res_path = p_script - > get_path ( ) . get_slice ( " :: " , 0 ) ;
if ( _is_built_in_script ( p_script ) ) {
if ( ResourceLoader : : get_resource_type ( res_path ) = = " PackedScene " ) {
if ( ! EditorNode : : get_singleton ( ) - > is_scene_open ( res_path ) ) {
EditorNode : : get_singleton ( ) - > load_scene ( res_path ) ;
}
} else {
EditorNode : : get_singleton ( ) - > load_resource ( res_path ) ;
}
}
script_editor - > edit ( p_script ) ;
} else if ( Object : : cast_to < TextFile > ( p_object ) ) {
script_editor - > edit ( Object : : cast_to < TextFile > ( p_object ) ) ;
}
}
bool ScriptEditorPlugin : : handles ( Object * p_object ) const {
if ( Object : : cast_to < TextFile > ( p_object ) ) {
return true ;
}
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Script * script = Object : : cast_to < Script > ( p_object ) ;
if ( script ) {
return script - > get_language ( ) ! = nullptr ; // Could be a PluginScript with no language attached.
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}
return p_object - > is_class ( " Script " ) ;
}
void ScriptEditorPlugin : : make_visible ( bool p_visible ) {
if ( p_visible ) {
script_editor - > show ( ) ;
script_editor - > set_process ( true ) ;
script_editor - > ensure_select_current ( ) ;
} else {
script_editor - > hide ( ) ;
script_editor - > set_process ( false ) ;
}
}
void ScriptEditorPlugin : : selected_notify ( ) {
script_editor - > ensure_select_current ( ) ;
}
void ScriptEditorPlugin : : save_external_data ( ) {
script_editor - > save_all_scripts ( ) ;
}
void ScriptEditorPlugin : : apply_changes ( ) {
script_editor - > apply_scripts ( ) ;
}
void ScriptEditorPlugin : : restore_global_state ( ) {
}
void ScriptEditorPlugin : : save_global_state ( ) {
}
void ScriptEditorPlugin : : set_window_layout ( Ref < ConfigFile > p_layout ) {
script_editor - > set_window_layout ( p_layout ) ;
}
void ScriptEditorPlugin : : get_window_layout ( Ref < ConfigFile > p_layout ) {
script_editor - > get_window_layout ( p_layout ) ;
}
void ScriptEditorPlugin : : get_breakpoints ( List < String > * p_breakpoints ) {
script_editor - > get_breakpoints ( p_breakpoints ) ;
}
void ScriptEditorPlugin : : edited_scene_changed ( ) {
script_editor - > edited_scene_changed ( ) ;
}
ScriptEditorPlugin : : ScriptEditorPlugin ( EditorNode * p_node ) {
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ScriptTextEditor : : register_editor ( ) ; //register one for text scripts
TextEditor : : register_editor ( ) ;
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editor = p_node ;
script_editor = memnew ( ScriptEditor ( p_node ) ) ;
editor - > get_viewport ( ) - > add_child ( script_editor ) ;
script_editor - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
script_editor - > hide ( ) ;
EDITOR_DEF ( " text_editor/files/auto_reload_scripts_on_external_change " , true ) ;
ScriptServer : : set_reload_scripts_on_save ( EDITOR_DEF ( " text_editor/files/auto_reload_and_parse_scripts_on_save " , true ) ) ;
EDITOR_DEF ( " text_editor/files/open_dominant_script_on_scene_change " , true ) ;
EDITOR_DEF ( " text_editor/external/use_external_editor " , false ) ;
EDITOR_DEF ( " text_editor/external/exec_path " , " " ) ;
EDITOR_DEF ( " text_editor/script_list/script_temperature_enabled " , true ) ;
EDITOR_DEF ( " text_editor/script_list/highlight_current_script " , true ) ;
EDITOR_DEF ( " text_editor/script_list/script_temperature_history_size " , 15 ) ;
EDITOR_DEF ( " text_editor/script_list/current_script_background_color " , Color ( 1 , 1 , 1 , 0.3 ) ) ;
EDITOR_DEF ( " text_editor/script_list/group_help_pages " , true ) ;
EditorSettings : : get_singleton ( ) - > add_property_hint ( PropertyInfo ( Variant : : INT , " text_editor/script_list/sort_scripts_by " , PROPERTY_HINT_ENUM , " Name,Path,None " ) ) ;
EDITOR_DEF ( " text_editor/script_list/sort_scripts_by " , 0 ) ;
EditorSettings : : get_singleton ( ) - > add_property_hint ( PropertyInfo ( Variant : : INT , " text_editor/script_list/list_script_names_as " , PROPERTY_HINT_ENUM , " Name,Parent Directory And Name,Full Path " ) ) ;
EDITOR_DEF ( " text_editor/script_list/list_script_names_as " , 0 ) ;
EditorSettings : : get_singleton ( ) - > add_property_hint ( PropertyInfo ( Variant : : STRING , " text_editor/external/exec_path " , PROPERTY_HINT_GLOBAL_FILE ) ) ;
EDITOR_DEF ( " text_editor/external/exec_flags " , " {file} " ) ;
EditorSettings : : get_singleton ( ) - > add_property_hint ( PropertyInfo ( Variant : : STRING , " text_editor/external/exec_flags " , PROPERTY_HINT_PLACEHOLDER_TEXT , " Call flags with placeholders: {project}, {file}, {col}, {line}. " ) ) ;
ED_SHORTCUT ( " script_editor/reopen_closed_script " , TTR ( " Reopen Closed Script " ) , KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T ) ;
ED_SHORTCUT ( " script_editor/clear_recent " , TTR ( " Clear Recent Scripts " ) ) ;
}
ScriptEditorPlugin : : ~ ScriptEditorPlugin ( ) {
}