pandemonium_engine/doc/classes/ImmediateMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImmediateMesh" inherits="Mesh" version="4.1">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_surfaces">
<return type="void" />
<description>
</description>
</method>
<method name="surface_add_vertex">
<return type="void" />
<argument index="0" name="vertex" type="Vector3" />
<description>
</description>
</method>
<method name="surface_add_vertex_2d">
<return type="void" />
<argument index="0" name="vertex" type="Vector2" />
<description>
</description>
</method>
<method name="surface_begin">
<return type="void" />
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
<argument index="1" name="material" type="Material" default="null" />
<description>
</description>
</method>
<method name="surface_end">
<return type="void" />
<description>
</description>
</method>
<method name="surface_set_color">
<return type="void" />
<argument index="0" name="color" type="Color" />
<description>
</description>
</method>
<method name="surface_set_normal">
<return type="void" />
<argument index="0" name="normal" type="Vector3" />
<description>
</description>
</method>
<method name="surface_set_tangent">
<return type="void" />
<argument index="0" name="tangent" type="Plane" />
<description>
</description>
</method>
<method name="surface_set_uv">
<return type="void" />
<argument index="0" name="uv" type="Vector2" />
<description>
</description>
</method>
<method name="surface_set_uv2">
<return type="void" />
<argument index="0" name="uv2" type="Vector2" />
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>