pandemonium_engine/modules/database/database_connection.h

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#ifndef DATABASE_CONNECTION_H
#define DATABASE_CONNECTION_H
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/*************************************************************************/
/* database_connection.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h"
#include "core/object/reference.h"
class QueryBuilder;
class TableBuilder;
class QueryResult;
class Database;
class DatabaseConnection : public Reference {
GDCLASS(DatabaseConnection, Reference);
public:
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virtual void database_connect(const String &connection_str);
virtual Ref<QueryResult> query(const String &query);
virtual void query_run(const String &query);
virtual Ref<QueryBuilder> get_query_builder();
virtual Ref<TableBuilder> get_table_builder();
virtual String escape(const String &str);
virtual void escape_to(const String &str, String *to);
virtual int get_table_version(const String &table);
virtual void set_table_version(const String &table, const int version);
virtual void ensure_version_table_exists();
Ref<Database> get_owner();
void set_owner(Database *owner);
DatabaseConnection();
~DatabaseConnection();
protected:
static void _bind_methods();
//"WeakRef"
//Note: Set this to null if the owner Database gets destroyed!
Database *_owner;
};
#endif