#ifndef DATABASE_CONNECTION_H #define DATABASE_CONNECTION_H /*************************************************************************/ /* database_connection.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/string/ustring.h" #include "core/object/reference.h" class QueryBuilder; class TableBuilder; class QueryResult; class Database; class DatabaseConnection : public Reference { GDCLASS(DatabaseConnection, Reference); public: virtual void database_connect(const String &connection_str); virtual Ref query(const String &query); virtual void query_run(const String &query); virtual Ref get_query_builder(); virtual Ref get_table_builder(); virtual String escape(const String &str); virtual void escape_to(const String &str, String *to); virtual int get_table_version(const String &table); virtual void set_table_version(const String &table, const int version); virtual void ensure_version_table_exists(); Ref get_owner(); void set_owner(Database *owner); DatabaseConnection(); ~DatabaseConnection(); protected: static void _bind_methods(); //"WeakRef" //Note: Set this to null if the owner Database gets destroyed! Database *_owner; }; #endif