pandemonium_engine/modules/terraman/library/terrain_library_simple.h

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#ifndef TERRAIN_LIBRARY_SIMPLE_H
#define TERRAIN_LIBRARY_SIMPLE_H
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/*************************************************************************/
/* terrain_library_simple.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "terrain_library.h"
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#include "scene/resources/material/material.h"
#include "../data/terrain_light.h"
#include "terrain_surface_simple.h"
class TerrainSurfaceSimple;
class TerrainMesher;
class TerrainLibrarySimple : public TerrainLibrary {
GDCLASS(TerrainLibrarySimple, TerrainLibrary)
public:
int get_atlas_columns() const;
void set_atlas_columns(int s);
int get_atlas_rows() const;
void set_atlas_rows(int s);
Ref<TerrainSurface> terra_surface_get(const int index);
void terra_surface_add(Ref<TerrainSurface> value);
void terra_surface_set(const int index, Ref<TerrainSurface> value);
void terra_surface_remove(const int index);
int terra_surface_get_num() const;
void terra_surfaces_clear();
Vector<Variant> get_terra_surfaces();
void set_terra_surfaces(const Vector<Variant> &surfaces);
void refresh_rects();
TerrainLibrarySimple();
~TerrainLibrarySimple();
protected:
static void _bind_methods();
private:
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Vector<Ref<TerrainSurfaceSimple>> _terra_surfaces;
//atlas
int _atlas_columns;
int _atlas_rows;
};
#endif // TERRAIN_LIBRARY_H