pandemonium_engine/modules/steering_ai/behaviors/gsai_separation.cpp

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/*************************************************************************/
/* gsai_separation.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "gsai_separation.h"
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#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
#include "../proximities/gsai_proximity.h"
float GSAISeparation::get_decay_coefficient() const {
return decay_coefficient;
}
void GSAISeparation::set_decay_coefficient(const float val) {
decay_coefficient = val;
}
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Ref<GSAITargetAcceleration> GSAISeparation::get_acceleration() {
return acceleration;
}
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void GSAISeparation::set_acceleration(const Ref<GSAITargetAcceleration> &val) {
acceleration = val;
}
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void GSAISeparation::_calculate_steering(Ref<GSAITargetAcceleration> p_acceleration) {
acceleration = p_acceleration;
acceleration->set_zero();
ERR_FAIL_COND(!proximity.is_valid());
proximity->find_neighbors(_callback);
}
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bool GSAISeparation::_report_neighbor(Ref<GSAISteeringAgent> p_neighbor) {
ERR_FAIL_COND_V(!agent.is_valid(), false);
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Vector3 to_agent = agent->get_position() - p_neighbor->get_position();
float distance_squared = to_agent.length_squared();
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float acceleration_max = agent->get_linear_acceleration_max();
float strength = decay_coefficient / distance_squared;
if (strength > acceleration_max) {
strength = acceleration_max;
}
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acceleration->set_linear(acceleration->get_linear() + to_agent * (strength / sqrt(distance_squared)));
return true;
}
GSAISeparation::GSAISeparation() {
decay_coefficient = 1.0;
}
GSAISeparation::~GSAISeparation() {
}
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void GSAISeparation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_decay_coefficient"), &GSAISeparation::get_decay_coefficient);
ClassDB::bind_method(D_METHOD("set_decay_coefficient", "value"), &GSAISeparation::set_decay_coefficient);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "decay_coefficient"), "set_decay_coefficient", "get_decay_coefficient");
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ClassDB::bind_method(D_METHOD("get_acceleration"), &GSAISeparation::get_acceleration);
ClassDB::bind_method(D_METHOD("set_acceleration", "value"), &GSAISeparation::set_acceleration);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), "set_acceleration", "get_acceleration");
}