pandemonium_engine/modules/entity_spell_system/utility/entity_create_info.h

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#ifndef ENTITY_CREATE_INFO_H
#define ENTITY_CREATE_INFO_H
2023-12-17 23:21:54 +01:00
/*************************************************************************/
/* entity_create_info.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "../entity_enums.h"
class EntityData;
class SpeciesInstance;
class Entity;
class EntityCreateInfo : public Reference {
GDCLASS(EntityCreateInfo, Reference);
public:
int get_guid() const;
void set_guid(const int value);
bool get_networked() const;
void set_networked(const bool value);
int get_class_id() const;
void set_class_id(const int value);
int get_entity_player_type();
void set_entity_player_type(int value);
int get_network_owner() const;
void set_network_owner(const int value);
EntityEnums::EntityController get_entity_controller() const;
void set_entity_controller(const EntityEnums::EntityController value);
String get_entity_name() const;
void set_entity_name(const String &value);
String get_node_name() const;
void set_node_name(const String &value);
int get_level() const;
void set_level(const int value);
int get_xp() const;
void set_xp(const int value);
Transform get_transform() const;
void set_transform(const Transform &value);
Transform2D get_transform2d() const;
void set_transform2d(const Transform2D &value);
Ref<EntityData> get_entity_data() const;
void set_entity_data(const Ref<EntityData> &value);
Ref<SpeciesInstance> get_species_instance();
void set_species_instance(const Ref<SpeciesInstance> &value);
Dictionary get_serialized_data();
void set_serialized_data(const Dictionary &value);
NodePath get_parent_path() const;
void set_parent_path(const NodePath &value);
Entity *get_created_entity();
void set_created_entity(Node *value);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
EntityCreateInfo();
~EntityCreateInfo();
protected:
static void _bind_methods();
private:
int _guid;
bool _networked;
int _class_id;
int _entity_player_type;
int _network_owner;
EntityEnums::EntityController _entity_controller;
String _entity_name;
String _node_name;
int _level;
int _xp;
Transform _transform;
Transform2D _transform2d;
Ref<EntityData> _entity_data;
Ref<SpeciesInstance> _species_instance;
Dictionary _serialized_data;
NodePath _parent_path;
Entity *_created_entity;
};
#endif