pandemonium_engine/modules/terraman/library/terrain_surface_merger.h

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#ifndef TERRAIN_SURFACE_MERGER_H
#define TERRAIN_SURFACE_MERGER_H
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#include "terrain_surface.h"
#include "scene/resources/texture.h"
#include "../../texture_packer/texture_packer.h"
class TerrainSurfaceMerger : public TerrainSurface {
GDCLASS(TerrainSurfaceMerger, TerrainSurface)
public:
Ref<AtlasTexture> get_region(const TerrainSurfaceSides side);
void set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture);
Ref<Texture> get_texture(const TerrainSurfaceSides side);
void set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture);
void refresh_rects();
TerrainSurfaceMerger();
~TerrainSurfaceMerger();
protected:
static void _bind_methods();
private:
Ref<AtlasTexture> _regions[TERRAIN_SIDES_COUNT];
Ref<Texture> _textures[TERRAIN_SIDES_COUNT];
};
#endif