pandemonium_engine/modules/terraman/library/terrain_material_cache_pcm.h

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#ifndef TERRAIN_MATERIAL_CACHE_PCM_H
#define TERRAIN_MATERIAL_CACHE_PCM_H
#include "terrain_material_cache.h"
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#include "core/math/color.h"
#include "core/object/resource.h"
#include "core/containers/vector.h"
#include "core/math/rect2.h"
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#include "scene/resources/material/material.h"
#include "../defines.h"
class TerrainSurface;
class TexturePacker;
class PropData;
class TerrainMaterialCachePCM : public TerrainMaterialCache {
GDCLASS(TerrainMaterialCachePCM, TerrainMaterialCache);
public:
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
Ref<AtlasTexture> additional_texture_get_atlas_tex(const Ref<Texture> &texture);
Rect2 additional_texture_get_uv_rect(const Ref<Texture> &texture);
void refresh_rects();
void _setup_material_albedo(Ref<Texture> texture);
TerrainMaterialCachePCM();
~TerrainMaterialCachePCM();
protected:
static void _bind_methods();
Ref<TexturePacker> _packer;
};
#endif