pandemonium_engine/modules/mesh_data_resource/nodes/mesh_data_instance.h

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2022-03-17 22:33:22 +01:00
#ifndef PROP_MESH_DATA_INSTANCE_H
#define PROP_MESH_DATA_INSTANCE_H
#include "scene/resources/texture.h"
#include "scene/3d/visual_instance.h"
#include "core/math/vector3.h"
#include "../mesh_data_resource.h"
class PropInstance;
class MeshDataInstance : public GeometryInstance {
GDCLASS(MeshDataInstance, GeometryInstance);
public:
bool get_snap_to_mesh() const;
void set_snap_to_mesh(const bool value);
Vector3 get_snap_axis() const;
void set_snap_axis(const Vector3 &value);
Ref<MeshDataResource> get_mesh_data();
void set_mesh_data(const Ref<MeshDataResource> &mesh);
Ref<Texture> get_texture();
void set_texture(const Ref<Texture> &texture);
Ref<Material> get_material();
void set_material(const Ref<Material> &mat);
AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void refresh();
void setup_material_texture();
void free_meshes();
MeshDataInstance();
~MeshDataInstance();
protected:
void _notification(int p_what);
static void _bind_methods();
private:
bool _dirty;
bool _snap_to_mesh;
Vector3 _snap_axis;
Ref<MeshDataResource> _mesh;
Ref<Texture> _texture;
Ref<Material> _material;
RID _mesh_rid;
};
#endif