pandemonium_engine/modules/web/database/http_session_manager_db.h

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#ifndef HTTP_SESSION_MANAGER_DB_H
#define HTTP_SESSION_MANAGER_DB_H
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/*************************************************************************/
/* http_session_manager_db.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/object/reference.h"
#include "scene/main/node.h"
#include "../http/http_session_manager.h"
#include "../http/web_server_middleware.h"
class HTTPSession;
class WebServerRequest;
class Database;
class DatabaseConnection;
class TableBuilder;
class QueryBuilder;
class HTTPSessionManagerDB : public HTTPSessionManager {
GDCLASS(HTTPSessionManagerDB, HTTPSessionManager);
public:
String get_database_table_name();
void set_database_table_name(const String &val);
String get_database_data_table_name();
void set_database_data_table_name(const String &val);
Ref<Database> get_database();
void set_database(const Ref<Database> &db);
Ref<DatabaseConnection> get_database_connection();
Ref<TableBuilder> get_table_builder();
Ref<QueryBuilder> get_query_builder();
Ref<HTTPSession> delete_session(const String &session_id);
void save_session(Ref<HTTPSession> session);
void load_sessions();
void create_table();
void drop_table();
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void update_table(const int p_current_table_version);
void create_default_entries(const int p_seed);
virtual void _create_table();
virtual void _drop_table();
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virtual void _update_table(const int p_current_table_version);
virtual void _create_default_entries(const int p_seed);
void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
HTTPSessionManagerDB();
~HTTPSessionManagerDB();
protected:
void _notification(const int what);
static void _bind_methods();
String _database_table_name;
String _database_data_table_name;
Ref<Database> _database;
};
#endif