pandemonium_engine/editor_modules/gltf/structures/gltf_buffer_view.h

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#ifndef GLTF_BUFFER_VIEW_H
#define GLTF_BUFFER_VIEW_H
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/*************************************************************************/
/* gltf_buffer_view.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "../gltf_defines.h"
class GLTFBufferView : public Resource {
GDCLASS(GLTFBufferView, Resource);
friend class GLTFDocument;
private:
GLTFBufferIndex buffer = -1;
int byte_offset = 0;
int byte_length = 0;
int byte_stride = -1;
bool indices = false;
protected:
static void _bind_methods();
public:
GLTFBufferIndex get_buffer();
void set_buffer(GLTFBufferIndex p_buffer);
int get_byte_offset();
void set_byte_offset(int p_byte_offset);
int get_byte_length();
void set_byte_length(int p_byte_length);
int get_byte_stride();
void set_byte_stride(int p_byte_stride);
bool get_indices();
void set_indices(bool p_indices);
// matrices need to be transformed to this
};
#endif // GLTF_BUFFER_VIEW_H