pandemonium_engine/modules/users/managers/user_manager.h

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#ifndef USER_MANAGER_H
#define USER_MANAGER_H
#include "core/reference.h"
#include "core/ustring.h"
#include "core/containers/vector.h"
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#include "scene/main/node.h"
class User;
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//TODO UserManagerStatic, UserManagerDB, UserManagerFile
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class UserManager : public Node {
GDCLASS(UserManager, Node);
public:
Ref<User> get_user(const int id);
Ref<User> get_user_name(const String &user_name);
void save_user(const Ref<User> &user);
Ref<User> create_user();
bool is_username_taken(const String &user_name);
bool is_email_taken(const String &email);
virtual Ref<User> _get_user(const int id);
virtual Ref<User> _get_user_name(const String &user);
virtual void _save_user(Ref<User> user);
virtual Ref<User> _create_user();
virtual bool _is_username_taken(const String &user_name);
virtual bool _is_email_taken(const String &email);
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virtual Vector<Ref<User>> get_all();
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UserManager();
~UserManager();
protected:
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void _notification(int p_what);
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static void _bind_methods();
};
#endif