2022-07-08 01:30:19 +02:00
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#ifndef USER_MANAGER_H
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#define USER_MANAGER_H
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "scene/main/node.h"
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class User;
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2022-07-08 16:09:17 +02:00
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//TODO UserManagerStatic, UserManagerDB, UserManagerFile
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2022-07-08 01:30:19 +02:00
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class UserManager : public Node {
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GDCLASS(UserManager, Node);
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public:
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Ref<User> get_user(const int id);
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Ref<User> get_user_name(const String &user_name);
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void save_user(const Ref<User> &user);
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Ref<User> create_user();
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bool is_username_taken(const String &user_name);
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bool is_email_taken(const String &email);
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virtual Ref<User> _get_user(const int id);
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virtual Ref<User> _get_user_name(const String &user);
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virtual void _save_user(Ref<User> user);
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virtual Ref<User> _create_user();
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virtual bool _is_username_taken(const String &user_name);
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virtual bool _is_email_taken(const String &email);
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2022-07-21 17:31:14 +02:00
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virtual Vector<Ref<User>> get_all();
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2022-07-08 01:30:19 +02:00
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UserManager();
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~UserManager();
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protected:
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static void _bind_methods();
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};
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#endif
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