pandemonium_engine/editor/editor_path.cpp

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/*************************************************************************/
/* editor_path.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_path.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/list.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "editor/editor_data.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
if (p_depth > 8) {
return;
}
List<PropertyInfo> pinfo;
p_obj->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
continue;
}
if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
continue;
}
Variant value = p_obj->get(E->get().name);
if (value.get_type() != Variant::OBJECT) {
continue;
}
Object *obj = value;
if (!obj) {
continue;
}
Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
String proper_name = "";
Vector<String> name_parts = E->get().name.split("/");
for (int i = 0; i < name_parts.size(); i++) {
if (i > 0) {
proper_name += " > ";
}
proper_name += name_parts[i].capitalize();
}
int index = sub_objects_menu->get_item_count();
sub_objects_menu->add_icon_item(icon, proper_name, objects.size());
sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
objects.push_back(obj->get_instance_id());
_add_children_to_popup(obj, p_depth + 1);
}
}
void EditorPath::_show_popup() {
sub_objects_menu->clear();
Size2 size = get_size();
Point2 gp = get_global_position();
gp.y += size.y;
sub_objects_menu->set_position(gp);
sub_objects_menu->set_size(Size2(size.width, 1));
sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size));
sub_objects_menu->popup();
}
void EditorPath::_about_to_show() {
Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
if (!obj) {
return;
}
objects.clear();
_add_children_to_popup(obj);
if (sub_objects_menu->get_item_count() == 0) {
sub_objects_menu->add_item(TTR("No sub-resources found."));
sub_objects_menu->set_item_disabled(0, true);
}
}
void EditorPath::update_path() {
for (int i = 0; i < history->get_path_size(); i++) {
Object *obj = ObjectDB::get_instance(history->get_path_object(i));
if (!obj) {
continue;
}
Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
if (icon.is_valid()) {
current_object_icon->set_texture(icon);
}
if (i == history->get_path_size() - 1) {
String name;
if (Object::cast_to<Resource>(obj)) {
Resource *r = Object::cast_to<Resource>(obj);
if (r->get_path().is_resource_file()) {
name = r->get_path().get_file();
} else {
name = r->get_name();
}
if (name == "") {
name = r->get_class();
}
} else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) {
name = obj->call("get_title");
} else if (Object::cast_to<Node>(obj)) {
name = Object::cast_to<Node>(obj)->get_name();
} else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
name = Object::cast_to<Resource>(obj)->get_name();
} else {
name = obj->get_class();
}
current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon.
set_tooltip(obj->get_class());
}
}
}
void EditorPath::clear_path() {
set_disabled(true);
set_tooltip("");
current_object_label->set_text("");
current_object_icon->set_texture(nullptr);
sub_objects_icon->set_visible(false);
}
void EditorPath::enable_path() {
set_disabled(false);
sub_objects_icon->set_visible(true);
}
void EditorPath::_id_pressed(int p_idx) {
ERR_FAIL_INDEX(p_idx, objects.size());
Object *obj = ObjectDB::get_instance(objects[p_idx]);
if (!obj) {
return;
}
EditorNode::get_singleton()->push_item(obj);
}
void EditorPath::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
update_path();
// Button overrides Control's method, so we have to improvise.
sub_objects_icon->set_texture(sub_objects_icon->get_icon("select_arrow", "Tree"));
current_object_label->add_font_override("font", get_font("main", "EditorFonts"));
} break;
case NOTIFICATION_READY: {
connect("pressed", this, "_show_popup");
} break;
}
}
void EditorPath::_bind_methods() {
ClassDB::bind_method("_show_popup", &EditorPath::_show_popup);
ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
}
EditorPath::EditorPath(EditorHistory *p_history) {
history = p_history;
MarginContainer *main_mc = memnew(MarginContainer);
main_mc->set_anchors_and_margins_preset(PRESET_WIDE);
main_mc->add_constant_override("margin_left", 4 * EDSCALE);
main_mc->add_constant_override("margin_right", 6 * EDSCALE);
main_mc->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(main_mc);
HBoxContainer *main_hb = memnew(HBoxContainer);
main_mc->add_child(main_hb);
current_object_icon = memnew(TextureRect);
current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
main_hb->add_child(current_object_icon);
current_object_label = memnew(Label);
current_object_label->set_clip_text(true);
current_object_label->set_align(Label::ALIGN_LEFT);
current_object_label->set_h_size_flags(SIZE_EXPAND_FILL);
main_hb->add_child(current_object_label);
sub_objects_icon = memnew(TextureRect);
sub_objects_icon->set_visible(false);
sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
main_hb->add_child(sub_objects_icon);
sub_objects_menu = memnew(PopupMenu);
add_child(sub_objects_menu);
sub_objects_menu->connect("about_to_show", this, "_about_to_show");
sub_objects_menu->connect("id_pressed", this, "_id_pressed");
set_tooltip(TTR("Open a list of sub-resources."));
}