#ifndef PROCEDURAL_TREE_3D #define PROCEDURAL_TREE_3D #include "scene/main/spatial.h" class ProceduralTree3D : public Spatial { GDCLASS(ProceduralTree3D, Spatial); public: ProceduralTree3D(); ~ProceduralTree3D(); protected: void _notification(int p_what); static void _bind_methods(); }; #endif