pandemonium_engine/modules/paint/nodes/paint_canvas.cpp

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#include "paint_canvas.h"
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#include "core/io/image.h"
#include "scene/resources/texture.h"
bool PaintCanvas::get_symmetry_x() const {
return _symmetry_x;
}
void PaintCanvas::set_symmetry_x(const bool val) {
_symmetry_x = val;
}
bool PaintCanvas::get_symmetry_y() const {
return _symmetry_y;
}
void PaintCanvas::set_symmetry_y(const bool val) {
_symmetry_y = val;
}
bool PaintCanvas::get_alpha_locked() const {
return _alpha_locked;
}
void PaintCanvas::set_alpha_locked(const bool val) {
_alpha_locked = val;
}
bool PaintCanvas::validate_pixel_v(const Vector2i &pos) const {
if (pos.x < 0 || pos.y < 0 || pos.x >= _image->get_width() || pos.y >= _image->get_height()) {
return false;
}
return true;
}
bool PaintCanvas::is_inside_canvas(const int x, const int y) {
if (x < 0 || y < 0) {
return false;
}
if (x >= get_size().x || y >= get_size().y) {
return false;
}
return true;
}
void PaintCanvas::set_pixel_arr(const PoolVector2iArray &pixels, const Color &color) {
PoolVector2iArray::Read r = pixels.read();
for (int i = 0; i < pixels.size(); ++i) {
const Vector2i &pixel = r[i];
set_pixel(pixel.x, pixel.y, color);
}
}
void PaintCanvas::set_pixel_v(const Vector2i &pos, const Color &color) {
set_pixel(pos.x, pos.y, color);
}
void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
return;
}
_image->lock();
_image->set_pixel(x, y, color);
_image->unlock();
}
Color PaintCanvas::get_pixel_v(const Vector2i &pos) {
return get_pixel(pos.x, pos.y);
}
Color PaintCanvas::get_pixel(const int x, const int y) {
if (x < 0 || y < 0 || x >= _image->get_width() || y >= _image->get_height()) {
return Color();
}
_image->lock();
Color pixel = _image->get_pixel(x, y);
_image->unlock();
return pixel;
}
void PaintCanvas::set_preview_pixel_v(const Vector2i &pos, const Color &color) {
set_preview_pixel(pos.x, pos.y, color);
}
void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
return;
}
_preview_image->lock();
_preview_image->set_pixel(x, y, color);
_preview_image->unlock();
}
Color PaintCanvas::get_preview_pixel_v(const Vector2i &pos) {
return get_preview_pixel(pos.x, pos.y);
}
Color PaintCanvas::get_preview_pixel(const int x, const int y) {
if (x < 0 || y < 0 || x >= _preview_image->get_width() || y >= _preview_image->get_height()) {
return Color();
}
_preview_image->lock();
Color pixel = _preview_image->get_pixel(x, y);
_preview_image->unlock();
return pixel;
}
void PaintCanvas::clear() {
_image->fill(Color(1.00, 1.00, 1.00, 0.00));
update_textures();
}
void PaintCanvas::update_textures() {
_image_texture->create_from_image(_image, 0);
_preview_image_texture->create_from_image(_preview_image, 0);
update();
}
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PaintCanvas::PaintCanvas() {
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_symmetry_x = false;
_symmetry_y = false;
_alpha_locked = false;
_image.instance();
_preview_image.instance();
_image_texture.instance();
_preview_image_texture.instance();
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}
PaintCanvas::~PaintCanvas() {
}
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void PaintCanvas::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
draw_texture(_image_texture, Point2());
draw_texture(_preview_image_texture, Point2());
} break;
}
}
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void PaintCanvas::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_symmetry_x"), &PaintCanvas::get_symmetry_x);
ClassDB::bind_method(D_METHOD("set_symmetry_x", "val"), &PaintCanvas::set_symmetry_x);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_x"), "set_symmetry_x", "get_symmetry_x");
ClassDB::bind_method(D_METHOD("get_symmetry_y"), &PaintCanvas::get_symmetry_y);
ClassDB::bind_method(D_METHOD("set_symmetry_y", "val"), &PaintCanvas::set_symmetry_y);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symmetry_y"), "set_symmetry_y", "get_symmetry_y");
ClassDB::bind_method(D_METHOD("get_alpha_locked"), &PaintCanvas::get_alpha_locked);
ClassDB::bind_method(D_METHOD("set_alpha_locked", "val"), &PaintCanvas::set_alpha_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alpha_locked"), "set_alpha_locked", "get_alpha_locked");
ClassDB::bind_method(D_METHOD("is_inside_canvas", "x", "y"), &PaintCanvas::is_inside_canvas);
ClassDB::bind_method(D_METHOD("set_pixel_arr", "pixels", "color"), &PaintCanvas::set_pixel_arr);
ClassDB::bind_method(D_METHOD("set_pixel_v", "pos", "color"), &PaintCanvas::set_pixel_v);
ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &PaintCanvas::set_pixel);
ClassDB::bind_method(D_METHOD("get_pixel_v", "pos"), &PaintCanvas::get_pixel_v);
ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &PaintCanvas::get_pixel);
ClassDB::bind_method(D_METHOD("set_preview_pixel_v", "pos", "color"), &PaintCanvas::set_preview_pixel_v);
ClassDB::bind_method(D_METHOD("set_preview_pixel", "x", "y", "color"), &PaintCanvas::set_preview_pixel);
ClassDB::bind_method(D_METHOD("get_preview_pixel_v", "pos"), &PaintCanvas::get_preview_pixel_v);
ClassDB::bind_method(D_METHOD("get_preview_pixel", "x", "y"), &PaintCanvas::get_preview_pixel);
ClassDB::bind_method(D_METHOD("validate_pixel_v", "pos"), &PaintCanvas::validate_pixel_v);
ClassDB::bind_method(D_METHOD("clear"), &PaintCanvas::clear);
ClassDB::bind_method(D_METHOD("update_textures"), &PaintCanvas::update_textures);
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}