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#ifndef MM_TRANSLATE_H
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#define MM_TRANSLATE_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMTranslate : public MMNode {
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GDCLASS(MMTranslate, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_translation();
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void set_translation(const Vector2 &val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMTranslate();
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~MMTranslate();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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Ref<MMNodeUniversalProperty> input;
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Vector2 translation;
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};
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#endif
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