pandemonium_engine/modules/mesh_utils/fast_quadratic_mesh_simplifier.h

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#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
#define FAST_QUADRATIC_MESH_SIMPLIFIER_H
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/*************************************************************************/
/* fast_quadratic_mesh_simplifier.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
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#include "core/variant/array.h"
#include "simplify.h"
class FastQuadraticMeshSimplifier : public Reference {
GDCLASS(FastQuadraticMeshSimplifier, Reference);
public:
int get_max_iteration_count() const;
void set_max_iteration_count(const int value);
int get_max_lossless_iteration_count() const;
void set_max_lossless_iteration_count(const int value);
bool get_enable_smart_link() const;
void set_enable_smart_link(const bool value);
bool get_preserve_border_edges() const;
void set_preserve_border_edges(const bool value);
bool get_preserve_uv_seam_edges() const;
void set_preserve_uv_seam_edges(const bool value);
bool get_preserve_uv_foldover_edges() const;
void set_preserve_uv_foldover_edges(const bool value);
int get_format() const;
void set_format(const int value);
void initialize(const Array &arrays);
Array get_arrays();
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void simplify_mesh(int target_count, double aggressiveness = 7, bool verbose = false);
void simplify_mesh_lossless(bool verbose = false);
FastQuadraticMeshSimplifier();
~FastQuadraticMeshSimplifier();
protected:
static void _bind_methods();
private:
Simplify::FQMS simplify;
};
#endif