#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H #define FAST_QUADRATIC_MESH_SIMPLIFIER_H /*************************************************************************/ /* fast_quadratic_mesh_simplifier.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "core/variant/array.h" #include "simplify.h" class FastQuadraticMeshSimplifier : public Reference { GDCLASS(FastQuadraticMeshSimplifier, Reference); public: int get_max_iteration_count() const; void set_max_iteration_count(const int value); int get_max_lossless_iteration_count() const; void set_max_lossless_iteration_count(const int value); bool get_enable_smart_link() const; void set_enable_smart_link(const bool value); bool get_preserve_border_edges() const; void set_preserve_border_edges(const bool value); bool get_preserve_uv_seam_edges() const; void set_preserve_uv_seam_edges(const bool value); bool get_preserve_uv_foldover_edges() const; void set_preserve_uv_foldover_edges(const bool value); int get_format() const; void set_format(const int value); void initialize(const Array &arrays); Array get_arrays(); void simplify_mesh(int target_count, double aggressiveness = 7, bool verbose = false); void simplify_mesh_lossless(bool verbose = false); FastQuadraticMeshSimplifier(); ~FastQuadraticMeshSimplifier(); protected: static void _bind_methods(); private: Simplify::FQMS simplify; }; #endif