pandemonium_engine/scene/2d/navigation_agent_2d.cpp

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/*************************************************************************/
/* navigation_agent_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_agent_2d.h"
2022-08-17 15:35:28 +02:00
#include "core/config/engine.h"
#include "core/containers/vector.h"
#include "scene/2d/navigation_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation/navigation_path_query_parameters_2d.h"
#include "servers/navigation/navigation_path_query_result_2d.h"
#include "servers/navigation_2d_server.h"
void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
ClassDB::bind_method(D_METHOD("set_path_desired_distance", "desired_distance"), &NavigationAgent2D::set_path_desired_distance);
ClassDB::bind_method(D_METHOD("get_path_desired_distance"), &NavigationAgent2D::get_path_desired_distance);
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
ClassDB::bind_method(D_METHOD("set_time_horizon", "time_horizon"), &NavigationAgent2D::set_time_horizon);
ClassDB::bind_method(D_METHOD("get_time_horizon"), &NavigationAgent2D::get_time_horizon);
ClassDB::bind_method(D_METHOD("set_max_speed", "max_speed"), &NavigationAgent2D::set_max_speed);
ClassDB::bind_method(D_METHOD("get_max_speed"), &NavigationAgent2D::get_max_speed);
ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance);
ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance);
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationAgent2D::set_navigation_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationAgent2D::get_navigation_layers);
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationAgent2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationAgent2D::get_navigation_layer_value);
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position);
ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position);
ClassDB::bind_method(D_METHOD("get_next_position"), &NavigationAgent2D::get_next_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
ClassDB::bind_method(D_METHOD("get_nav_path"), &NavigationAgent2D::get_nav_path);
ClassDB::bind_method(D_METHOD("get_nav_path_index"), &NavigationAgent2D::get_nav_path_index);
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished);
ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent2D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed");
#ifdef DEBUG_ENABLED
ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled);
ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled);
ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom);
ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent2D::get_debug_use_custom);
ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent2D::set_debug_path_custom_color);
ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent2D::get_debug_path_custom_color);
ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent2D::set_debug_path_custom_point_size);
ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent2D::get_debug_path_custom_point_size);
ClassDB::bind_method(D_METHOD("set_debug_path_custom_line_width", "line_width"), &NavigationAgent2D::set_debug_path_custom_line_width);
ClassDB::bind_method(D_METHOD("get_debug_path_custom_line_width"), &NavigationAgent2D::get_debug_path_custom_line_width);
ClassDB::bind_method(D_METHOD("_navigation_debug_changed"), &NavigationAgent2D::_navigation_debug_changed);
ADD_GROUP("Debug", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width");
#endif // DEBUG_ENABLED
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
ADD_SIGNAL(MethodInfo("navigation_finished"));
ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR2, "safe_velocity")));
}
void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: {
// Search the navigation node and set it
{
Navigation2D *nav = nullptr;
Node *p = get_parent();
while (p != nullptr) {
nav = Object::cast_to<Navigation2D>(p);
if (nav != nullptr) {
p = nullptr;
} else {
p = p->get_parent();
}
}
set_navigation(nav);
}
// need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
// cannot use READY as ready does not get called if Node is readded to SceneTree
set_agent_parent(get_parent());
set_physics_process_internal(true);
#ifdef DEBUG_ENABLED
if (Navigation2DServer::get_singleton()->get_debug_enabled()) {
debug_path_dirty = true;
}
#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PARENTED: {
if (is_inside_tree() && (get_parent() != agent_parent)) {
// only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
// PARENTED notification fires also when Node is added in scripts to a parent
// this would spam transforms fails and world fails while Node is outside SceneTree
// when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
set_agent_parent(get_parent());
set_physics_process_internal(true);
}
} break;
case NOTIFICATION_UNPARENTED: {
// if agent has no parent no point in processing it until reparented
set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
if (agent_parent && !agent_parent->can_process()) {
map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
map_before_pause = RID();
}
} break;
case NOTIFICATION_UNPAUSED: {
if (agent_parent && !agent_parent->can_process()) {
map_before_pause = Navigation2DServer::get_singleton()->agent_get_map(get_rid());
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
} else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_before_pause);
map_before_pause = RID();
}
} break;
case NOTIFICATION_EXIT_TREE: {
set_agent_parent(nullptr);
set_navigation(nullptr);
set_physics_process_internal(false);
#ifdef DEBUG_ENABLED
if (debug_path_instance.is_valid()) {
RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false);
}
#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
if (avoidance_enabled) {
// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
Navigation2DServer::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
}
_check_distance_to_target();
}
#ifdef DEBUG_ENABLED
if (debug_path_dirty) {
_update_debug_path();
}
#endif // DEBUG_ENABLED
} break;
}
}
NavigationAgent2D::NavigationAgent2D() {
agent_parent = nullptr;
navigation = nullptr;
avoidance_enabled = false;
navigation_layers = 1;
path_desired_distance = 1.0;
target_desired_distance = 1.0;
path_max_distance = 3.0;
velocity_submitted = false;
target_reached = false;
navigation_finished = true;
agent = Navigation2DServer::get_singleton()->agent_create();
set_neighbor_dist(500.0);
set_max_neighbors(10);
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
time_horizon = 0.0;
nav_path_index = 0;
update_frame_id = 0;
navigation_query.instance();
navigation_result.instance();
#ifdef DEBUG_ENABLED
debug_enabled = false;
debug_path_dirty = true;
debug_path_custom_point_size = 4.0;
debug_path_custom_line_width = 1.0;
debug_use_custom = false;
debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
Navigation2DServer::get_singleton_mut()->connect("navigation_debug_changed", this, "_navigation_debug_changed");
#endif // DEBUG_ENABLED
}
NavigationAgent2D::~NavigationAgent2D() {
Navigation2DServer::get_singleton()->free(agent);
agent = RID(); // Pointless
#ifdef DEBUG_ENABLED
Navigation2DServer::get_singleton_mut()->disconnect("navigation_debug_changed", this, "_navigation_debug_changed");
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_path_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_path_instance);
}
#endif // DEBUG_ENABLED
}
void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled;
if (avoidance_enabled) {
Navigation2DServer::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done");
} else {
Navigation2DServer::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
}
}
bool NavigationAgent2D::get_avoidance_enabled() const {
return avoidance_enabled;
}
void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
Navigation2DServer::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done");
if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node2D>(p_agent_parent);
if (map_override.is_valid()) {
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), map_override);
} else if (navigation != nullptr) {
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), navigation->get_rid());
} else {
// no navigation node found in parent nodes, use default navigation map from world resource
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
}
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
agent_parent = nullptr;
Navigation2DServer::get_singleton()->agent_set_map(get_rid(), RID());
}
}
void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
if (navigation == p_nav) {
return; // Pointless
}
navigation = p_nav;
Navigation2DServer::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
}
void NavigationAgent2D::set_navigation_node(Node *p_nav) {
Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
ERR_FAIL_NULL(nav);
set_navigation(nav);
}
Node *NavigationAgent2D::get_navigation_node() const {
return Object::cast_to<Node>(navigation);
}
void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) {
bool _navigation_layers_changed = navigation_layers != p_navigation_layers;
navigation_layers = p_navigation_layers;
if (_navigation_layers_changed) {
_request_repath();
}
}
uint32_t NavigationAgent2D::get_navigation_layers() const {
return navigation_layers;
}
void NavigationAgent2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
uint32_t _navigation_layers = get_navigation_layers();
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
set_navigation_layers(_navigation_layers);
}
bool NavigationAgent2D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
map_override = p_navigation_map;
Navigation2DServer::get_singleton()->agent_set_map(agent, map_override);
_request_repath();
}
RID NavigationAgent2D::get_navigation_map() const {
if (map_override.is_valid()) {
return map_override;
} else if (navigation != nullptr) {
return navigation->get_rid();
} else if (agent_parent != nullptr) {
return agent_parent->get_world_2d()->get_navigation_map();
}
return RID();
}
void NavigationAgent2D::set_path_desired_distance(real_t p_dd) {
path_desired_distance = p_dd;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
void NavigationAgent2D::set_radius(real_t p_radius) {
radius = p_radius;
Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
}
void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
neighbor_dist = p_dist;
Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
max_neighbors = p_count;
Navigation2DServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
}
void NavigationAgent2D::set_time_horizon(real_t p_time) {
time_horizon = p_time;
Navigation2DServer::get_singleton()->agent_set_time_horizon(agent, time_horizon);
}
void NavigationAgent2D::set_max_speed(real_t p_max_speed) {
max_speed = p_max_speed;
Navigation2DServer::get_singleton()->agent_set_max_speed(agent, max_speed);
}
void NavigationAgent2D::set_path_max_distance(real_t p_pmd) {
path_max_distance = p_pmd;
}
real_t NavigationAgent2D::get_path_max_distance() {
return path_max_distance;
}
void NavigationAgent2D::set_target_position(Vector2 p_position) {
target_position = p_position;
_request_repath();
}
Vector2 NavigationAgent2D::get_target_position() const {
return target_position;
}
Vector2 NavigationAgent2D::get_next_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
return agent_parent->get_global_transform().get_origin();
} else {
return navigation_path[nav_path_index];
}
}
const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
return navigation_result->get_path();
}
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
return agent_parent->get_global_transform().get_origin().distance_to(target_position);
}
bool NavigationAgent2D::is_target_reached() const {
return target_reached;
}
bool NavigationAgent2D::is_target_reachable() {
return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent2D::is_navigation_finished() {
update_navigation();
return navigation_finished;
}
Vector2 NavigationAgent2D::get_final_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
return navigation_path[navigation_path.size() - 1];
}
void NavigationAgent2D::set_velocity(Vector2 p_velocity) {
target_velocity = p_velocity;
Navigation2DServer::get_singleton()->agent_set_target_velocity(agent, target_velocity);
Navigation2DServer::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
velocity_submitted = true;
}
void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
const Vector2 velocity = Vector2(p_new_velocity.x, p_new_velocity.z);
prev_safe_velocity = velocity;
if (!velocity_submitted) {
target_velocity = Vector2();
return;
}
velocity_submitted = false;
emit_signal("velocity_computed", velocity);
}
String NavigationAgent2D::get_configuration_warning() const {
if (!Object::cast_to<Node2D>(get_parent())) {
return TTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node.");
}
return String();
}
void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
return;
}
update_frame_id = Engine::get_singleton()->get_physics_frames();
Vector2 origin = agent_parent->get_global_transform().get_origin();
bool reload_path = false;
if (Navigation2DServer::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
} else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
const Vector<Vector2> &navigation_path = navigation_result->get_path();
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
Vector2 p = Geometry::get_closest_point_to_segment_2d(origin, segment);
if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
}
}
if (reload_path) {
navigation_query->set_start_position(origin);
navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
if (map_override.is_valid()) {
navigation_query->set_map(map_override);
} else if (navigation != nullptr) {
navigation_query->set_map(navigation->get_rid());
} else {
navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
}
Navigation2DServer::get_singleton()->query_path(navigation_query, navigation_result);
#ifdef DEBUG_ENABLED
debug_path_dirty = true;
#endif // DEBUG_ENABLED
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
}
if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away position.
const Vector<Vector2> &navigation_path = navigation_result->get_path();
while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
emit_signal("navigation_finished");
break;
}
}
}
}
void NavigationAgent2D::_request_repath() {
navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
}
void NavigationAgent2D::_check_distance_to_target() {
if (!target_reached) {
if (distance_to_target() < target_desired_distance) {
target_reached = true;
emit_signal("target_reached");
}
}
}
////////DEBUG////////////////////////////////////////////////////////////
#ifdef DEBUG_ENABLED
void NavigationAgent2D::set_debug_enabled(bool p_enabled) {
debug_enabled = p_enabled;
debug_path_dirty = true;
}
bool NavigationAgent2D::get_debug_enabled() const {
return debug_enabled;
}
void NavigationAgent2D::set_debug_use_custom(bool p_enabled) {
debug_use_custom = p_enabled;
debug_path_dirty = true;
}
bool NavigationAgent2D::get_debug_use_custom() const {
return debug_use_custom;
}
void NavigationAgent2D::set_debug_path_custom_color(Color p_color) {
debug_path_custom_color = p_color;
debug_path_dirty = true;
}
Color NavigationAgent2D::get_debug_path_custom_color() const {
return debug_path_custom_color;
}
void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) {
debug_path_custom_point_size = MAX(0.1, p_point_size);
debug_path_dirty = true;
}
float NavigationAgent2D::get_debug_path_custom_point_size() const {
return debug_path_custom_point_size;
}
void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) {
debug_path_custom_line_width = p_line_width;
debug_path_dirty = true;
}
float NavigationAgent2D::get_debug_path_custom_line_width() const {
return debug_path_custom_line_width;
}
void NavigationAgent2D::_navigation_debug_changed() {
debug_path_dirty = true;
}
void NavigationAgent2D::_update_debug_path() {
if (!debug_path_dirty) {
return;
}
debug_path_dirty = false;
if (!debug_path_instance.is_valid()) {
debug_path_instance = RenderingServer::get_singleton()->canvas_item_create();
}
RenderingServer::get_singleton()->canvas_item_clear(debug_path_instance);
if (!(debug_enabled && Navigation2DServer::get_singleton()->get_debug_navigation_enable_agent_paths())) {
return;
}
if (!(agent_parent && agent_parent->is_inside_tree())) {
return;
}
RenderingServer::get_singleton()->canvas_item_set_parent(debug_path_instance, agent_parent->get_canvas());
RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, agent_parent->is_visible_in_tree());
const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() <= 1) {
return;
}
Color debug_path_color = Navigation2DServer::get_singleton()->get_debug_navigation_agent_path_color();
if (debug_use_custom) {
debug_path_color = debug_path_custom_color;
}
Vector<Color> debug_path_colors;
debug_path_colors.resize(navigation_path.size());
debug_path_colors.fill(debug_path_color);
RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false);
float point_size = Navigation2DServer::get_singleton()->get_debug_navigation_agent_path_point_size();
float half_point_size = point_size * 0.5;
if (debug_use_custom) {
point_size = debug_path_custom_point_size;
half_point_size = debug_path_custom_point_size * 0.5;
}
for (int i = 0; i < navigation_path.size(); i++) {
const Vector2 &vert = navigation_path[i];
Rect2 path_point_rect = Rect2(vert.x - half_point_size, vert.y - half_point_size, point_size, point_size);
RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color);
}
}
#endif // DEBUG_ENABLED