pandemonium_engine/modules/texture_packer/texture_packer.h

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#ifndef TEXTURE_PACKER_H
#define TEXTURE_PACKER_H
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/*************************************************************************/
/* texture_packer.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/io/image.h"
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#include "core/math/color.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "scene/resources/texture.h"
#include <vector>
#include "rectpack2D/pack.h"
class TexturePacker : public Reference {
GDCLASS(TexturePacker, Reference);
public:
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
Ref<AtlasTexture> add_texture(const Ref<Texture> &texture);
Ref<AtlasTexture> get_texture(const Ref<Texture> &texture);
Ref<AtlasTexture> get_texture_index(const int index);
Ref<Texture> get_original_texture(const int index);
bool contains_texture(const Ref<Texture> &texture);
bool unref_texture_index(const int index);
bool unref_texture(const Ref<Texture> &texture);
void remove_texture_index(const int index);
void remove_texture(const Ref<Texture> &texture);
int get_texture_count();
void clear();
Ref<ImageTexture> get_generated_texture(const int index);
int get_generated_texture_count();
void merge();
int get_offset_for_format(const Image::Format format);
TexturePacker();
~TexturePacker();
protected:
static void _bind_methods();
private:
int _texture_flags;
int _max_atlas_size;
bool _keep_original_atlases;
Color _background_color;
int _margin;
Vector<rect_xywhf *> _rects;
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Vector<Ref<ImageTexture>> _generated_textures;
};
#endif