pandemonium_engine/modules/material_maker/nodes/transform/mirror.h

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#ifndef MM_MIRROR_H
#define MM_MIRROR_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMMirror : public MMNode {
GDCLASS(MMMirror, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
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int get_direction() const;
void set_direction(const int val);
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float get_offset() const;
void set_offset(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
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MMMirror();
~MMMirror();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
//export(int, "Horizontal,Vertical")
int direction;
float offset;
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};
#endif