2022-03-15 13:29:32 +01:00
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/*************************************************************************/
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/* texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "scene/resources/dynamic_font.h"
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2022-03-18 20:18:56 +01:00
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#include "core/class_db.h"
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#include "core/color.h"
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#include "core/image.h"
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#include "core/math/vector2.h"
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#include "core/os/memory.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/node.h"
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#include "scene/resources/font.h"
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#include "scene/resources/texture.h"
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class EditorNode;
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2022-03-15 13:29:32 +01:00
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TextureRect *TexturePreview::get_texture_display() {
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return texture_display;
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}
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void TexturePreview::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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if (!is_inside_tree()) {
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// TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
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// is getting called for some reason when the `TexturePreview` is
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// getting destroyed, which causes `get_theme_font()` to return `nullptr`.
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// See https://github.com/godotengine/godot/issues/50743.
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break;
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}
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if (metadata_label) {
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Ref<DynamicFont> metadata_label_font = get_font("expression", "EditorFonts")->duplicate();
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metadata_label_font->set_size(16 * EDSCALE);
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metadata_label_font->set_outline_size(2 * EDSCALE);
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metadata_label_font->set_outline_color(Color::named("black"));
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metadata_label->add_font_override("font", metadata_label_font);
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}
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checkerboard->set_texture(get_icon("Checkerboard", "EditorIcons"));
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} break;
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}
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}
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void TexturePreview::_update_metadata_label_text() {
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Ref<Texture> texture = texture_display->get_texture();
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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} else if (Object::cast_to<StreamTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
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} else {
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format = texture->get_class();
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}
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metadata_label->set_text(itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format);
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}
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void TexturePreview::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_metadata_label_text"), &TexturePreview::_update_metadata_label_text);
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}
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TexturePreview::TexturePreview(Ref<Texture> p_texture, bool p_show_metadata) {
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
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add_child(checkerboard);
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texture_display = memnew(TextureRect);
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texture_display->set_texture(p_texture);
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texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
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texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_display->set_expand(true);
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add_child(texture_display);
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if (p_show_metadata) {
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metadata_label = memnew(Label);
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_update_metadata_label_text();
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p_texture->connect("changed", this, "_update_metadata_label_text");
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// It's okay that these colors are static since the grid color is static too.
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metadata_label->add_color_override("font_color", Color::named("white"));
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metadata_label->add_color_override("font_color_shadow", Color::named("black"));
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metadata_label->add_constant_override("shadow_as_outline", 1);
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metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
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metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
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add_child(metadata_label);
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}
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}
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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Ref<Texture> texture(Object::cast_to<Texture>(p_object));
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add_custom_control(memnew(TexturePreview(texture, true)));
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginTexture> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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