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/*************************************************************************/
/* net_action_processor.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/*************************************************************************/
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# include "net_action_processor.h"
# include "input_network_encoder.h"
# include "net_action_info.h"
# include "net_utilities.h"
# include "scene/main/node.h"
void NetActionProcessor : : execute ( ) {
const NetActionInfo & info = nd - > net_actions [ action_id ] ;
nd - > node - > callv ( info . act_func , vars ) ;
}
bool NetActionProcessor : : server_validate ( ) const {
const NetActionInfo & info = nd - > net_actions [ action_id ] ;
if ( info . server_action_validation_func = = StringName ( ) ) {
// Always valid when the func is not set!
return true ;
}
const Variant is_valid = nd - > node - > callv ( info . server_action_validation_func , vars ) ;
ERR_FAIL_COND_V_MSG ( is_valid . get_type ( ) ! = Variant : : BOOL , false , " [FATAL] The function ` " + nd - > node - > get_path ( ) + " :: " + info . server_action_validation_func + " ` MUST return a bool. " ) ;
return is_valid . operator bool ( ) ;
}
NetActionProcessor : : operator String ( ) const {
const NetActionInfo & info = nd - > net_actions [ action_id ] ;
String v = Variant ( vars ) ;
// Strip `[]` from the Array string.
v = v . substr ( 1 , v . size ( ) - 3 ) ;
return String ( nd - > node - > get_path ( ) ) + " :: " + info . act_func + " ( " + v + " ) " ;
}