/*************************************************************************/ /* net_action_processor.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "net_action_processor.h" #include "input_network_encoder.h" #include "net_action_info.h" #include "net_utilities.h" #include "scene/main/node.h" void NetActionProcessor::execute() { const NetActionInfo &info = nd->net_actions[action_id]; nd->node->callv(info.act_func, vars); } bool NetActionProcessor::server_validate() const { const NetActionInfo &info = nd->net_actions[action_id]; if (info.server_action_validation_func == StringName()) { // Always valid when the func is not set! return true; } const Variant is_valid = nd->node->callv(info.server_action_validation_func, vars); ERR_FAIL_COND_V_MSG(is_valid.get_type() != Variant::BOOL, false, "[FATAL] The function `" + nd->node->get_path() + "::" + info.server_action_validation_func + "` MUST return a bool."); return is_valid.operator bool(); } NetActionProcessor::operator String() const { const NetActionInfo &info = nd->net_actions[action_id]; String v = Variant(vars); // Strip `[]` from the Array string. v = v.substr(1, v.size() - 3); return String(nd->node->get_path()) + "::" + info.act_func + "(" + v + ")"; }