pandemonium_engine/modules/entity_spell_system/data/spells/spell.h

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2022-03-17 22:33:22 +01:00
#ifndef SPELL_H
#define SPELL_H
2023-12-17 23:21:54 +01:00
/*************************************************************************/
/* spell.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "scene/resources/texture.h"
#include "../../entities/entity.h"
#include "../../entity_enums.h"
#include "../../infos/aura_infos.h"
#include "../../infos/spell_cast_info.h"
#include "../../spell_enums.h"
#include "spell_effect_visual.h"
class Entity;
class SpellCastInfo;
class Spell;
class CraftRecipe;
class EntityResourceCostData;
class EntitySkillData;
class SpellDamageInfo;
class SpellHealInfo;
class AuraData;
class AuraGroup;
class AuraApplyInfo;
class EntityResource;
class Spell : public Resource {
GDCLASS(Spell, Resource);
public:
enum TargetRelationType {
TARGET_SELF = 1 << 0,
TARGET_ENEMY = 1 << 1,
TARGET_FRIENDLY = 1 << 2
};
enum SpellTargetType {
SPELL_TARGET_TYPE_SELF,
SPELL_TARGET_TYPE_TARGET,
SPELL_TARGET_TYPE_AROUND,
SPELL_TARGET_TYPE_FRONT,
SPELL_TARGET_TYPE_AROUND_TARGET
};
enum SpellAOETargetType {
SPELL_AOE_TARGET_TYPE_CASTER,
SPELL_AOE_TARGET_TYPE_TARGET,
SPELL_AOE_TARGET_TYPE_GOUND_TARGET_SELECTION,
SPELL_AOE_TARGET_TYPE_RANDOM
};
public:
int get_id() const;
void set_id(const int value);
int spell_type_get() const;
void spell_type_set(const int value);
SpellEnums::SpellCategory get_spell_category() const;
void set_spell_category(const SpellEnums::SpellCategory value);
bool get_hide_from_actionbar() const;
void set_hide_from_actionbar(const bool value);
float get_cooldown() const;
void set_cooldown(const float value);
SpellTargetType get_target_type() const;
void set_target_type(const SpellTargetType value);
TargetRelationType get_target_relation_type() const;
void set_target_relation_type(const TargetRelationType value);
int get_level() const;
void set_level(const int value);
int get_rank() const;
void set_rank(const int value);
bool get_scale_with_level() const;
void set_scale_with_level(const bool value);
Ref<ItemTemplate> get_item_cost();
void set_item_cost(const Ref<ItemTemplate> &value);
Ref<ItemTemplate> get_required_item();
void set_required_item(const Ref<ItemTemplate> &value);
Ref<EntityResourceCostData> get_resource_cost();
void set_resource_cost(const Ref<EntityResourceCostData> &value);
Ref<EntityResourceCostData> get_resource_give();
void set_resource_give(const Ref<EntityResourceCostData> &value);
bool get_global_cooldown_enabled() const;
void set_global_cooldown_enabled(const bool value);
bool get_is_local_spell() const;
void set_is_local_spell(const bool value);
Ref<Texture> get_icon();
void set_icon(const Ref<Texture> &value);
String get_text_translation_key() const;
void set_text_translation_key(const String &value);
String get_text_description() const;
void set_text_description(const String &value);
Ref<SpellEffectVisual> get_visual_spell_effects();
void set_visual_spell_effects(const Ref<SpellEffectVisual> &value);
Ref<CraftRecipe> get_teaches_craft_recipe();
void set_teaches_craft_recipe(const Ref<CraftRecipe> &value);
//Spells cast on caster
int spells_cast_on_caster_num_get() const;
void spells_cast_on_caster_num_set(const int value);
Ref<Spell> spell_cast_on_caster_get(const int index);
void spell_cast_on_caster_set(const int index, const Ref<Spell> &spell);
Vector<Variant> spells_cast_on_caster_get();
void spells_cast_on_caster_set(const Vector<Variant> &spells);
//Spells cast on target
int spells_cast_on_target_num_get() const;
void spells_cast_on_target_num_set(const int value);
Ref<Spell> spell_cast_on_target_get(const int index);
void spell_cast_on_target_set(const int index, const Ref<Spell> &spell);
Vector<Variant> spells_cast_on_target_get();
void spells_cast_on_target_set(const Vector<Variant> &target_aura_applys);
//Spells cast On Learn
int on_learn_cast_spells_num_get() const;
void on_learn_cast_spells_num_set(const int value);
Ref<Spell> spell_cast_on_learn_get(const int index);
void spell_cast_on_learn_set(const int index, const Ref<Spell> &spell);
Vector<Variant> spells_cast_on_learn_get();
void spells_cast_on_learn_set(const Vector<Variant> &spells);
//Range
bool range_get_enabled() const;
void range_set_enabled(const bool value);
float range_get() const;
void range_set(const float value);
bool cast_time_get_enabled() const;
void cast_time_set_enabled(const bool value);
float cast_time_get() const;
void cast_time_set(const float value);
//Delay
bool projectile_get_use_time() const;
void projectile_set_use_time(const bool value);
float projectile_get_time() const;
void projectile_set_time(const float value);
bool projectile_get_use_speed() const;
void projectile_set_use_speed(const bool value);
float projectile_get_speed() const;
void projectile_set_speed(const float value);
Ref<PackedScene> projectile_get_scene() const;
void projectile_set_scene(const Ref<PackedScene> &value);
//Damage
bool damage_get_enabled() const;
void damage_set_enabled(const bool value);
int damage_get_type() const;
void damage_set_type(const int value);
int damage_get_min() const;
void damage_set_min(const int value);
int damage_get_max() const;
void damage_set_max(const int value);
int damage_get_scale_stat() const;
void damage_set_scale_stat(const int value);
float damage_get_scale_coeff() const;
void damage_set_scale_coeff(const float value);
bool heal_get_enabled() const;
void heal_set_enabled(const bool value);
int heal_get_min() const;
void heal_set_min(const int value);
int heal_get_max() const;
void heal_set_max(const int value);
int heal_get_scale_stat() const;
void heal_set_scale_stat(const int value);
float heal_get_scale_coeff() const;
void heal_set_scale_coeff(const float value);
//Dispells
bool dispell_get_enabled() const;
void dispell_set_enabled(const bool value);
int dispell_get_count_min() const;
void dispell_set_count_min(const int value);
int dispell_get_count_max() const;
void dispell_set_count_max(const int value);
int dispell_get_aura_types() const;
void dispell_set_aura_types(const int value);
//Target
bool get_needs_target() const;
void set_needs_target(const bool value);
bool get_can_move_while_casting() const;
void set_can_move_while_casting(const bool value);
bool get_interrupt_enabled() const;
void set_interrupt_enabled(const bool value);
float get_interrupt_time() const;
void set_interrupt_time(const float value);
//AOE
bool get_is_aoe() const;
void set_is_aoe(const bool value);
SpellAOETargetType get_aoe_target_type() const;
void set_aoe_target_type(const SpellAOETargetType value);
SpellEnums::ColliderType get_aoe_collider_type() const;
void set_aoe_collider_type(const SpellEnums::ColliderType value);
float get_aoe_radius() const;
void set_aoe_radius(const float value);
Vector3 get_aoe_box_extents() const;
void set_aoe_box_extents(const Vector3 value);
int get_spell_cooldown_mainpulation_data_count() const;
void set_spell_cooldown_mainpulation_data_count(const int value);
int get_training_cost() const;
void set_training_cost(int value);
Ref<Spell> get_training_required_spell();
void set_training_required_spell(const Ref<Spell> &spell);
Ref<EntitySkillData> get_training_required_skill();
void set_training_required_skill(const Ref<EntitySkillData> &skill);
int get_training_required_skill_level() const;
void set_training_required_skill_level(const int value);
//Auras
bool aura_get_permanent() const;
void aura_set_permanent(const bool value);
float aura_get_time() const;
void aura_set_time(const float value);
Ref<AuraGroup> aura_get_aura_group();
void aura_set_aura_group(const Ref<AuraGroup> &value);
bool aura_get_is_debuff() const;
void aura_set_is_debuff(const bool value);
float aura_get_tick() const;
void aura_set_tick(const float value);
SpellEnums::AuraType aura_get_aura_type() const;
void aura_set_aura_type(const SpellEnums::AuraType value);
bool aura_get_scale_with_level() const;
void aura_set_scale_with_level(const bool value);
String aura_get_text_translation_key() const;
void aura_set_text_translation_key(const String &value);
String aura_get_text_description() const;
void aura_set_text_description(const String description);
bool aura_get_hide() const;
void aura_set_hide(const bool value);
Ref<SpellEffectVisual> aura_get_visual_spell_effects();
void aura_set_visual_spell_effects(const Ref<SpellEffectVisual> &value);
int aura_get_ability_scale_data_id() const;
void aura_set_ability_scale_data_id(const int value);
float aura_damage_get_scale_for_level(int level) const;
float aura_heal_get_scale_for_level(int level) const;
float aura_absorb_get_scale_for_level(int level) const;
Ref<Spell> aura_get_teaches_spell();
void aura_set_teaches_spell(const Ref<Spell> &spell);
//Damage
bool aura_damage_get_enabled() const;
void aura_damage_set_enabled(const bool value);
int aura_damage_get_type() const;
void aura_damage_set_type(const int value);
int aura_damage_get_min() const;
void aura_damage_set_min(const int value);
int aura_damage_get_max() const;
void aura_damage_set_max(const int value);
bool aura_damage_get_can_crit() const;
void aura_damage_set_can_crit(const bool value);
void aura_damage_set(const int min, const int max, const bool can_crit);
//Absorb
bool aura_absorb_get_enabled() const;
void aura_absorb_set_enabled(const bool value);
int aura_absorb_damage_get_type() const;
void aura_absorb_damage_set_type(const int value);
int aura_absorb_get_min() const;
void aura_absorb_set_min(const int value);
int aura_absorb_get_max() const;
void aura_absorb_set_max(const int value);
//Heal
bool aura_heal_get_enabled() const;
void aura_heal_set_enabled(const bool value);
int aura_heal_get_min() const;
void aura_heal_set_min(const int value);
int aura_heal_get_max() const;
void aura_heal_set_max(const int value);
bool aura_heal_get_can_crit() const;
void aura_heal_set_can_crit(const bool value);
void aura_heal_set(const int min, const int max, const bool can_crit);
//Dispells
bool aura_dispell_get_enabled() const;
void aura_dispell_set_enabled(const bool value);
int aura_dispell_get_count_min() const;
void aura_dispell_set_count_min(const int value);
int aura_dispell_get_count_max() const;
void aura_dispell_set_count_max(const int value);
int aura_dispell_get_aura_types() const;
void aura_dispell_set_aura_types(const int value);
//Resources
Ref<EntityResourceCostData> aura_get_resource_cost();
void aura_set_resource_cost(const Ref<EntityResourceCostData> &value);
Ref<EntityResourceCostData> aura_get_resource_give();
void aura_set_resource_give(const Ref<EntityResourceCostData> &value);
Ref<Curve> aura_damage_get_scaling_curve() { return _aura_damage_scaling_curve; }
void aura_damage_set_scaling_curve(const Ref<Curve> &curve) { _aura_damage_scaling_curve = curve; }
Ref<Curve> aura_heal_get_scaling_curve() { return _aura_heal_scaling_curve; }
void aura_heal_set_scaling_curve(const Ref<Curve> &curve) { _aura_heal_scaling_curve = curve; }
Ref<Curve> aura_absorb_get_scaling_curve() { return _aura_absorb_scaling_curve; }
void aura_absorb_set_scaling_curve(const Ref<Curve> &curve) { _aura_absorb_scaling_curve = curve; }
//states
int aura_get_add_states() const { return _aura_add_states; }
void aura_set_add_states(const int value) { _aura_add_states = value; }
int aura_get_remove_effects_with_states() const { return _aura_remove_effects_with_states; }
void aura_set_remove_effects_with_states(const int value) { _aura_remove_effects_with_states = value; }
int aura_get_supress_states() const { return _aura_supress_states; }
void aura_set_supress_states(const int value) { _aura_supress_states = value; }
//DiminishingReturns
bool aura_diminishing_return_enabled_get() const;
void aura_diminishing_return_enabled_set(const bool value);
int aura_diminishing_return_category_get() const;
void aura_diminishing_return_category_set(const int value);
//Triggers
int aura_trigger_get_count() const;
void aura_trigger_set_count(const int count);
SpellEnums::TriggerNotificationType aura_trigger_get_notification_type(const int index) const;
void aura_trigger_set_notification_type(const int index, const SpellEnums::TriggerNotificationType value);
int aura_trigger_get_notification_data(const int index) const;
void aura_trigger_set_notification_data(const int index, const int value);
SpellEnums::TriggerType aura_trigger_get_trigger_type(const int index) const;
void aura_trigger_set_trigger_type(const int index, const SpellEnums::TriggerType value);
float aura_trigger_get_trigger_type_data(const int index) const;
void aura_trigger_set_trigger_type_data(const int index, const float value);
Ref<Spell> aura_trigger_get_spell(const int index) const;
void aura_trigger_set_spell(const int index, const Ref<Spell> &value);
//Talent
Ref<Spell> aura_get_talent_required_talent() const;
void aura_set_talent_required_talent(const Ref<Spell> rank);
Ref<Spell> aura_get_talent_required_spell() const;
void aura_set_talent_required_spell(const Ref<Spell> spell);
//AuraStatAttributes
int aura_stat_attribute_get_count() const;
void aura_stat_attribute_set_count(int count);
int aura_stat_attribute_get_stat(int index) const;
void aura_stat_attribute_set_stat(int index, const int value);
float aura_stat_attribute_get_base_mod(int index) const;
void aura_stat_attribute_set_base_mod(int index, float value);
float aura_stat_attribute_get_bonus_mod(int index) const;
void aura_stat_attribute_set_bonus_mod(int index, float value);
float aura_stat_attribute_get_percent_mod(int index) const;
void aura_stat_attribute_set_percent_mod(int index, float value);
//// Spell Script ////
float PLAYER_HIT_RADIUS;
//Commands, c++ only
void cast_starts_simple(Entity *caster, float spell_scale);
void cast_interrupts_simple(Entity *caster);
void cast_starts_triggered_simple(Entity *caster);
void aura_sapply_simple(Entity *caster, Entity *target, float spell_scale);
//Commands
void cast_starts(Ref<SpellCastInfo> info);
void cast_starts_triggered(Ref<SpellCastInfo> info);
void cast_interrupts(Ref<SpellCastInfo> info);
void cast_finishs(Ref<SpellCastInfo> info);
void aura_sapply(Ref<AuraApplyInfo> info);
void aura_sdeapply(Ref<AuraData> info);
void aura_sadd(Ref<AuraData> aura);
void aura_sremove(Ref<AuraData> aura);
void aura_removes_expired(Ref<AuraData> aura);
void aura_removes_dispell(Ref<AuraData> aura);
void aura_supdate(Ref<AuraData> aura, float delta);
//eventhandlers
void son_cast_player_moved(Ref<SpellCastInfo> info);
void son_cast_damage_received(Ref<SpellCastInfo> info);
void son_spell_hit(Ref<SpellCastInfo> info);
void son_physics_process(Ref<SpellCastInfo> info, float delta);
void notification_saura(int what, Ref<AuraData> data);
void notification_sheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
void notification_aura_scast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
void notification_sdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void son_remove(Ref<AuraData> aura);
void son_remove_expired(Ref<AuraData> aura);
void son_remove_dispell(Ref<AuraData> aura);
void notification_sdeath(Ref<AuraData> data);
void notification_scooldown_added(Ref<AuraData> data, int id, float value);
void notification_scooldown_removed(Ref<AuraData> data, int id, float value);
void notification_scategory_cooldown_added(Ref<AuraData> data, int id, float value);
void notification_scategory_cooldown_removed(Ref<AuraData> data, int id, float value);
void notification_sgcd_started(Ref<AuraData> data, float gcd);
void notification_sgcd_finished(Ref<AuraData> data);
void son_physics_process_aura(Ref<AuraData> data);
void notification_sxp_gained(Ref<AuraData> data, int value);
void notification_slevel_up(Ref<AuraData> data, int value);
void notification_sentity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
void notification_sentity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
//Clientside Event Handlers
void notification_scast(int what, Ref<SpellCastInfo> info);
void notification_ccast(int what, Ref<SpellCastInfo> info);
void notification_caura(int what, Ref<AuraData> data);
void notification_cheal(int what, Ref<AuraData> aura, Ref<SpellHealInfo> data);
void notification_aura_ccast(int what, Ref<AuraData> aura, Ref<SpellCastInfo> info);
void notification_cdamage(int what, Ref<AuraData> aura, Ref<SpellDamageInfo> data);
void notification_cdeath(Ref<AuraData> data);
void notification_ccooldown_added(Ref<AuraData> data, int id, float value);
void notification_ccooldown_removed(Ref<AuraData> data, int id, float value);
void notification_ccategory_cooldown_added(Ref<AuraData> data, int id, float value);
void notification_ccategory_cooldown_removed(Ref<AuraData> data, int id, float value);
void notification_cgcd_started(Ref<AuraData> data, float gcd);
void notification_cgcd_finished(Ref<AuraData> data);
void notification_cxp_gained(Ref<AuraData> data, int value);
void notification_clevel_up(Ref<AuraData> data, int value);
void notification_centity_resource_added(Ref<AuraData> data, Ref<EntityResource> resource);
void notification_centity_resource_removed(Ref<AuraData> data, Ref<EntityResource> resource);
//Equipment
bool equip_should_deny(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item);
void equip_son_success(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_son_fail(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_success(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_fail(Ref<AuraData> data, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
//Calculations / Queries
void calculate_initial_damage(Ref<SpellDamageInfo> data);
void handle_spell_damage(Ref<SpellDamageInfo> data);
void calculate_initial_heal(Ref<SpellHealInfo> data);
void handle_spell_heal(Ref<SpellHealInfo> data);
void handle_projectile(Ref<SpellCastInfo> info);
void handle_effect(Ref<SpellCastInfo> info);
void handle_gcd(Ref<SpellCastInfo> info);
void handle_cooldown(Ref<SpellCastInfo> info);
void setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
void aura_sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
void aura_sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
void aura_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
void handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
void aura_sapply_passives_heal_receive(Ref<SpellHealInfo> info);
void aura_sapply_passives_heal_deal(Ref<SpellHealInfo> info);
void aura_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
void handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
_FORCE_INLINE_ bool is_aura() const { return _aura_permanent || (_aura_time > CMP_EPSILON); }
_FORCE_INLINE_ bool aura_is_talent() const { return _aura_type == SpellEnums::AURA_TYPE_TALENT; }
String get_name_translated() const;
String get_description(const int class_level, const int character_level);
String _get_description(const int class_level, const int character_level);
String aura_get_name_translated() const;
String aura_get_description(const int class_level, const int character_level);
String _aura_get_description(const int class_level, const int character_level);
Spell();
~Spell();
protected:
virtual void _cast_starts(Ref<SpellCastInfo> info);
virtual void _cast_finishs(Ref<SpellCastInfo> info);
virtual void _son_cast_player_moved(Ref<SpellCastInfo> info);
virtual void _son_spell_hit(Ref<SpellCastInfo> info);
virtual void _calculate_initial_damage(Ref<SpellDamageInfo> data);
virtual void _handle_spell_damage(Ref<SpellDamageInfo> data);
virtual void _calculate_initial_heal(Ref<SpellHealInfo> data);
virtual void _handle_spell_heal(Ref<SpellHealInfo> data);
virtual void _handle_projectile(Ref<SpellCastInfo> info);
virtual void _handle_effect(Ref<SpellCastInfo> info);
virtual void _aura_sapply(Ref<AuraApplyInfo> info);
virtual void _aura_sdeapply(Ref<AuraData> info);
virtual void _aura_sadd(Ref<AuraData> aura);
virtual void _aura_sremove(Ref<AuraData> aura);
virtual void _aura_removes_expired(Ref<AuraData> aura);
virtual void _aura_removes_dispell(Ref<AuraData> aura);
virtual void _aura_supdate(Ref<AuraData> aura, float delta);
virtual void _setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info);
virtual void _aura_sapply_passives_damage_receive(Ref<SpellDamageInfo> info);
virtual void _aura_sapply_passives_damage_deal(Ref<SpellDamageInfo> info);
virtual void _aura_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
virtual void _handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> info);
virtual void _aura_sapply_passives_heal_receive(Ref<SpellHealInfo> info);
virtual void _aura_sapply_passives_heal_deal(Ref<SpellHealInfo> info);
virtual void _aura_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info);
virtual void _handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> info);
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
protected:
struct AuraTriggerData {
SpellEnums::TriggerNotificationType notification_type;
int notification_data;
SpellEnums::TriggerType trigger_type;
float trigger_type_data;
Ref<Spell> spell;
AuraTriggerData() {
notification_type = SpellEnums::TRIGGER_NOTIFICATION_TYPE_AURA;
trigger_type = SpellEnums::TRIGGER_TYPE_NONE;
notification_data = 0;
trigger_type_data = 0;
}
};
struct AuraStatAttribute {
int stat;
float base_mod;
float bonus_mod;
float percent_mod;
AuraStatAttribute() {
stat = 0;
base_mod = 0;
bonus_mod = 0;
percent_mod = 0;
}
};
private:
enum {
MAX_AURA_STATS = 5, //Increase if necessary, should be enough for now
MAX_TRIGGER_DATA = 5,
};
int _id;
int _spell_type;
SpellEnums::SpellCategory _spell_category;
bool _hide_from_actionbar;
float _cooldown;
SpellTargetType _target_type;
TargetRelationType _target_relation_type;
Vector<Ref<Spell>> _spells_cast_on_caster;
Vector<Ref<Spell>> _spells_cast_on_target;
Vector<Ref<Spell>> _on_learn_cast_spells;
int _level;
int _rank;
bool _scale_with_level;
Ref<ItemTemplate> _item_cost;
Ref<ItemTemplate> _required_item;
Ref<EntityResourceCostData> _resource_cost;
Ref<EntityResourceCostData> _resource_give;
bool _global_cooldown_enabled;
bool _is_local_spell;
Ref<Texture> _icon;
String _text_translation_key;
String _text_description;
Ref<SpellEffectVisual> _visual_spell_effects;
Ref<CraftRecipe> _teaches_craft_recipe;
bool _range_enabled;
float _range;
//Delay
bool _projectile_use_time;
float _projectile_time;
bool _projectile_use_speed;
float _projectile_speed;
Ref<PackedScene> _projectile_scene;
bool _damage_enabled;
int _damage_type;
int _damage_min;
int _damage_max;
int _damage_scale_stat;
float _damage_scale_coeff;
bool _heal_enabled;
int _heal_min;
int _heal_max;
int _heal_scale_stat;
float _heal_scale_coeff;
bool _dispell_enabled;
int _dispell_count_min;
int _dispell_count_max;
int _dispell_aura_types;
bool _cast_time_enabled;
float _cast_time;
bool _needs_target;
bool _can_move_while_casting;
bool _interrupt_enabled;
float _interrupt_time;
bool _is_aoe;
SpellAOETargetType _aoe_targetType;
SpellEnums::ColliderType _aoe_colliderType;
float _aoe_radius;
Vector3 _aoe_box_extents;
int _spell_cooldown_mainpulation_data_count;
int _training_cost;
Ref<Spell> _training_required_spell;
Ref<EntitySkillData> _training_required_skill;
int _training_required_skill_level;
//Aura
bool _aura_permanent;
float _aura_time;
float _aura_tick;
Ref<AuraGroup> _aura_group;
SpellEnums::AuraType _aura_type;
bool _aura_is_debuff;
bool _aura_hide;
Ref<Spell> _aura_teaches_spell;
String _aura_text_translation_key;
String _aura_text_description;
int _aura_ability_scale_data_id;
bool _aura_scale_with_level;
Ref<SpellEffectVisual> _aura_visual_spell_effects;
bool _aura_damage_enabled;
int _aura_damage_type;
int _aura_damage_min;
int _aura_damage_max;
bool _aura_damage_can_crit;
Ref<Curve> _aura_damage_scaling_curve;
bool _aura_absorb_enabled;
int _aura_absorb_damage_type;
int _aura_absorb_min;
int _aura_absorb_max;
Ref<Curve> _aura_absorb_scaling_curve;
bool _aura_heal_enabled;
int _aura_heal_min;
int _aura_heal_max;
bool _aura_heal_can_crit;
Ref<Curve> _aura_heal_scaling_curve;
bool _aura_dispell_enabled;
int _aura_dispell_count_min;
int _aura_dispell_count_max;
int _aura_dispell_aura_types;
Ref<EntityResourceCostData> _aura_resource_cost;
Ref<EntityResourceCostData> _aura_resource_give;
int _aura_add_states;
int _aura_remove_effects_with_states;
int _aura_supress_states;
int _aura_trigger_count;
AuraTriggerData _aura_trigger_datas[MAX_TRIGGER_DATA];
int _aura_stat_attribute_count;
AuraStatAttribute _aura_stat_attributes[MAX_AURA_STATS];
bool _aura_diminishing_return_enabled;
int _aura_diminishing_return_category;
//Talent
Ref<Spell> _aura_talent_required_talent;
Ref<Spell> _aura_talent_required_spell;
};
VARIANT_ENUM_CAST(Spell::TargetRelationType);
VARIANT_ENUM_CAST(Spell::SpellTargetType);
VARIANT_ENUM_CAST(Spell::SpellAOETargetType);
#endif