pandemonium_engine/modules/material_maker/nodes/transform/warp.h

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#ifndef MM_WARP_H
#define MM_WARP_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMWarp : public MMNode {
GDCLASS(MMWarp, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_height_map();
void set_height_map(const Ref<MMNodeUniversalProperty> &val);
int get_mode() const;
void set_mode(const int val);
float get_amount() const;
void set_amount(const float val);
float get_epsilon() const;
void set_epsilon(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMWarp();
~MMWarp();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> _image;
Ref<MMNodeUniversalProperty> _input;
Ref<MMNodeUniversalProperty> _height_map;
//export(int, "Slope,Distance to top")
int _mode;
float _amount;
float _epsilon;
};
#endif