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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Ported the Warp Node from MaterialMaker.
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parent
a2006ca4af
commit
091bb6391b
@ -64,6 +64,7 @@ sources = [
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"nodes/transform/kaleidoscope.cpp",
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"nodes/transform/color_tiler.cpp",
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"nodes/transform/circle_map.cpp",
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"nodes/transform/warp.cpp",
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"nodes/simple/shape.cpp",
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"nodes/simple/image.cpp",
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@ -34,6 +34,7 @@ def get_doc_classes():
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"MMKaleidoscope",
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"MMColorTiler",
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"MMCircleMap",
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"MMWarp",
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"MMShape",
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"MMImage",
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182
modules/material_maker/nodes/transform/warp.cpp
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182
modules/material_maker/nodes/transform/warp.cpp
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@ -0,0 +1,182 @@
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#include "warp.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMWarp::get_image() {
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return _image;
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}
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void MMWarp::set_image(const Ref<MMNodeUniversalProperty> &val) {
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_image = val;
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}
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Ref<MMNodeUniversalProperty> MMWarp::get_input() {
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return _input;
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}
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void MMWarp::set_input(const Ref<MMNodeUniversalProperty> &val) {
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_input = val;
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}
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Ref<MMNodeUniversalProperty> MMWarp::get_height_map() {
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return _height_map;
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}
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void MMWarp::set_height_map(const Ref<MMNodeUniversalProperty> &val) {
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_height_map = val;
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}
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int MMWarp::get_mode() const {
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return _mode;
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}
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void MMWarp::set_mode(const int val) {
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_mode = val;
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set_dirty(true);
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}
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float MMWarp::get_amount() const {
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return _amount;
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}
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void MMWarp::set_amount(const float val) {
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_amount = val;
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set_dirty(true);
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}
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float MMWarp::get_epsilon() const {
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return _epsilon;
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}
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void MMWarp::set_epsilon(const float val) {
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_epsilon = val;
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set_dirty(true);
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}
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void MMWarp::_init_properties() {
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if (!_image.is_valid()) {
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_image.instance();
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_image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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_image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!_input.is_valid()) {
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_input.instance();
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_input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
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_input->set_default_value(Color());
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}
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_input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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_input->set_slot_name(">>> Input1 ");
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if (!_height_map.is_valid()) {
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_height_map.instance();
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_height_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
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_height_map->set_default_value(0);
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}
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_height_map->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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_height_map->set_slot_name(">>> Height Map ");
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register_input_property(_input);
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register_output_property(_image);
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register_input_property(_height_map);
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}
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void MMWarp::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(_image);
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mm_graph_node->add_slot_label_universal(_input);
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mm_graph_node->add_slot_label_universal(_height_map);
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Array arr;
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arr.push_back("Slope");
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arr.push_back("Distance to top");
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mm_graph_node->add_slot_enum("get_mode", "set_mode", "Mode", arr);
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mm_graph_node->add_slot_float("get_amount", "set_amount", "Amount", 0.0001, Vector2(0, 1));
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mm_graph_node->add_slot_float("get_epsilon", "set_epsilon", "Epsilon", 0.0001, Vector2(0.005, 0.2));
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}
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void MMWarp::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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_image->set_value(img);
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}
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// Warp.mmg
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//input default -> vec4(sin($uv.x*20.0)*0.5+0.5, sin($uv.y*20.0)*0.5+0.5, 0, 1)
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//vec2 $(name)_slope(vec2 uv, float epsilon) {
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// return vec2($d(fract(uv+vec2(epsilon, 0.0)))-$d(fract(uv-vec2(epsilon, 0.0))), $d(fract(uv+vec2(0.0, epsilon)))-$d(fract(uv-vec2(0.0, epsilon))));
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//}
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//vec2 $(name_uv)_slope = $(name)_slope($uv, $eps);
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//Slope
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//mode -> $(name_uv)_slope"
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//Distance to top
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//mode -> $(name_uv)_slope*(1.0-$d($uv))
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//vec2 $(name_uv)_warp = $mode
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//ret -> $in($uv+$amount*$(name_uv)_warp)
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Color MMWarp::_get_value_for(const Vector2 &uv, const int pseed) {
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float sx1 = _height_map->get_value(MMAlgos::fractv2(uv + Vector2(_epsilon, 0.0)));
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float sx2 = _height_map->get_value(MMAlgos::fractv2(uv - Vector2(_epsilon, 0.0)));
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float sy1 = _height_map->get_value(MMAlgos::fractv2(uv + Vector2(0.0, _epsilon)));
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float sy2 = _height_map->get_value(MMAlgos::fractv2(uv - Vector2(0.0, _epsilon)));
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Vector2 slope = Vector2(sx1 - sx2, sy1 - sy2);
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Vector2 mode = slope;
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if (_mode == 1) {
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float m = _height_map->get_value(uv);
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m = 1.0 - m;
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mode = slope * Vector2(m, m);
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}
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Vector2 warp = mode;
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return _input->get_value(uv + Vector2(_amount, _amount) * warp);
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}
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MMWarp::MMWarp() {
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_mode = 0;
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_amount = 0.1;
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_epsilon = 0.1;
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}
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MMWarp::~MMWarp() {
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}
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void MMWarp::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMWarp::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMWarp::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMWarp::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMWarp::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_height_map"), &MMWarp::get_height_map);
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ClassDB::bind_method(D_METHOD("set_height_map", "value"), &MMWarp::set_height_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "height_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_height_map", "get_height_map");
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ClassDB::bind_method(D_METHOD("get_mode"), &MMWarp::get_mode);
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ClassDB::bind_method(D_METHOD("set_mode", "value"), &MMWarp::set_mode);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode"), "set_mode", "get_mode");
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ClassDB::bind_method(D_METHOD("get_amount"), &MMWarp::get_amount);
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ClassDB::bind_method(D_METHOD("set_amount", "value"), &MMWarp::set_amount);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount"), "set_amount", "get_amount");
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ClassDB::bind_method(D_METHOD("get_epsilon"), &MMWarp::get_epsilon);
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ClassDB::bind_method(D_METHOD("set_epsilon", "value"), &MMWarp::set_epsilon);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "epsilon"), "set_epsilon", "get_epsilon");
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}
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50
modules/material_maker/nodes/transform/warp.h
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50
modules/material_maker/nodes/transform/warp.h
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@ -0,0 +1,50 @@
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#ifndef MM_WARP_H
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#define MM_WARP_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMWarp : public MMNode {
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GDCLASS(MMWarp, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_height_map();
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void set_height_map(const Ref<MMNodeUniversalProperty> &val);
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int get_mode() const;
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void set_mode(const int val);
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float get_amount() const;
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void set_amount(const float val);
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float get_epsilon() const;
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void set_epsilon(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMWarp();
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~MMWarp();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> _image;
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Ref<MMNodeUniversalProperty> _input;
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Ref<MMNodeUniversalProperty> _height_map;
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//export(int, "Slope,Distance to top")
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int _mode;
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float _amount;
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float _epsilon;
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};
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#endif
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@ -56,6 +56,7 @@ SOFTWARE.
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#include "nodes/transform/tiler.h"
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#include "nodes/transform/transform.h"
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#include "nodes/transform/translate.h"
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#include "nodes/transform/warp.h"
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#include "nodes/simple/curve.h"
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#include "nodes/simple/image.h"
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@ -203,6 +204,8 @@ void register_material_maker_types(ModuleRegistrationLevel p_level) {
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MMAlgos::register_node_class("Transform", "MMColorTiler");
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ClassDB::register_class<MMCircleMap>();
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MMAlgos::register_node_class("Transform", "MMCircleMap");
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ClassDB::register_class<MMWarp>();
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MMAlgos::register_node_class("Transform", "MMWarp");
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ClassDB::register_class<MMShape>();
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MMAlgos::register_node_class("Simple", "MMShape");
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