pandemonium_engine/modules/material_maker/nodes/bases/polygon_base.h

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#ifndef POLYGON_BASE_H
#define POLYGON_BASE_H
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/*************************************************************************/
/* polygon_base.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core/math/vector2.h"
#include "core/variant/variant.h"
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#include "../mm_node.h"
class PolygonBase : public MMNode {
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GDCLASS(PolygonBase, MMNode);
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public:
void clear();
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void add_point(const float x, const float y, const bool closed = true);
bool remove_point(const int index);
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int get_point_count();
Vector2 get_point(const int i);
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void set_point(const int i, const Vector2 &v);
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PoolVector2Array get_points();
void set_points(const PoolVector2Array &v);
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void polygon_changed();
void _polygon_changed();
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String _to_string();
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PolygonBase();
~PolygonBase();
protected:
static void _bind_methods();
PoolVector2Array points;
};
#endif