2022-06-11 23:39:25 +02:00
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#ifndef POLYGON_BASE_H
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#define POLYGON_BASE_H
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2023-12-18 00:02:58 +01:00
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/*************************************************************************/
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/* polygon_base.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-06-12 14:24:27 +02:00
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#include "core/math/vector2.h"
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2022-08-17 13:17:12 +02:00
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#include "core/variant/variant.h"
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#include "../mm_node.h"
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class PolygonBase : public MMNode {
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GDCLASS(PolygonBase, MMNode);
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public:
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void clear();
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void add_point(const float x, const float y, const bool closed = true);
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bool remove_point(const int index);
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int get_point_count();
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Vector2 get_point(const int i);
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void set_point(const int i, const Vector2 &v);
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2022-06-12 14:24:27 +02:00
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PoolVector2Array get_points();
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void set_points(const PoolVector2Array &v);
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2022-06-12 14:24:27 +02:00
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void polygon_changed();
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void _polygon_changed();
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2022-06-14 18:44:45 +02:00
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String _to_string();
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PolygonBase();
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~PolygonBase();
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protected:
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static void _bind_methods();
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PoolVector2Array points;
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};
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2022-06-11 23:39:25 +02:00
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#endif
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