pandemonium_demo_projects/plugins
2023-04-06 23:13:19 +02:00
..
addons Make sure the plugin project works. 2023-04-06 23:13:19 +02:00
screenshots Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
default_env.tres Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
icon.png Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
icon.png.import Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
project.pandemonium Make sure the plugin project works. 2023-04-06 23:13:19 +02:00
README.md Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
test_scene.tscn Make sure the plugin project works. 2023-04-06 23:13:19 +02:00

Plugin Demos

This contains multiple plugin demos, all placed in a project for convenience.

Due to bug 36713 you need to open the project to import the assets once, then close, then open.

Please see the documentation for editor plugins: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/585

How does it work?

This project contains 4 plugins:

  • The custom node plugin shows how to create a custom node type using add_custom_type. More info.

  • The material import plugin shows how to make a plugin handle importing a custom file type (mtxt). More info.

  • The material creator plugin shows how to add a custom dock with some simple functionality. More info.

  • The main screen plugin is a minimal example of how to create a plugin with a main screen. More info.

To use these plugins in another project, copy any of these folders to the addons/ folder in a Godot project, and then enable them in the project settings menu.

For example, the path would look like: addons/custom_node

Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.

This can be done via the terminal: zip -r custom_node.zip custom_node/*

Screenshots

Heart Plugin

Main Screen Plugin

Material Import Plugin

Material Creator Plugin 1

Material Creator Plugin 2