mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2025-01-02 14:39:37 +01:00
597 lines
22 KiB
Plaintext
597 lines
22 KiB
Plaintext
[gd_scene load_steps=22 format=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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[ext_resource path="res://button_change_scene.gd" type="Script" id=2]
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[ext_resource path="res://fps/example_player.gd" type="Script" id=3]
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[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=4]
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=5]
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[ext_resource path="res://addons/sade/ik_fabrik.gd" type="Script" id=6]
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[ext_resource path="res://addons/sade/ik_fabrik.png" type="Texture" id=7]
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[ext_resource path="res://fps/weapon_pistol.gltf" type="PackedScene" id=8]
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[ext_resource path="res://model/godot_battle_bot.gltf" type="PackedScene" id=11]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="BoxShape" id=3]
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extents = Vector3( 20, 1, 20 )
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[sub_resource type="CubeMesh" id=4]
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size = Vector3( 4, 4, 4 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 0.148438, 1, 0, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 2, 2, 2 )
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[sub_resource type="SpatialMaterial" id=7]
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albedo_color = Color( 0, 0.882813, 1, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="CapsuleShape" id=8]
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radius = 4.0
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height = 6.0
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[sub_resource type="Curve3D" id=9]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -2.43129, -0.955339, 0, 0, 0, 0, 0, 0, 0, -0.670561, 0.183959, 0, 0, 0, 0, 0, 0, 0, 0.64629, 0.228347, 0, 0, 0, 0, 0, 0, 0, 2.31825, -0.925747, 0 ),
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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}
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[sub_resource type="Animation" id=10]
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tracks/0/type = "value"
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tracks/0/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0.570504, -2.2654, 2.93826 ), Vector3( 0, -1.36445, 3.78817 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -2, 0 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/Camera:fov")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 80.0, 60.0 ]
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}
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[sub_resource type="Animation" id=11]
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tracks/0/type = "value"
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tracks/0/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/Camera:fov")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 60.0, 80.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:translation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -1.36445, 3.78817 ), Vector3( 0.570504, -2.2654, 2.93826 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -2, 0 ) ]
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}
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[sub_resource type="Animation" id=12]
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tracks/0/type = "value"
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tracks/0/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0.570504, -2.2654, 2.93826 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/AimPos:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, -2, 0 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("LeanPath/PathFollow/IK_LookAt_Chest/Camera:fov")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 80.0 ]
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}
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[node name="FPSExample" type="Spatial"]
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[node name="Level" type="Spatial" parent="."]
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[node name="Floor" type="MeshInstance" parent="Level"]
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transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="StaticBody" type="StaticBody" parent="Level/Floor"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Floor/StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.956119, 0 )
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shape = SubResource( 3 )
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[node name="Walls" type="Spatial" parent="Level"]
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[node name="LargeWall" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 10, -39.9997, 20.0003, 20.0002 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall2" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 10, -39.9997, 20.0003, -19.9998 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall2"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall2/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall3" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -4.37114e-08, 0, -10, 0, 10, 0, 1, 0, -4.37114e-07, -18.9997, 20.0003, -40.9998 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall3"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall3/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall4" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -4.37114e-08, 0, -10, 0, 10, 0, 1, 0, -4.37114e-07, 21.0003, 20.0003, -40.9998 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall4"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall4/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall5" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.74228e-07, 0, 10, 0, -8.74228e-08, 0, -10, 41.0003, 20.0003, -19.9998 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall5"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall5/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall6" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.74228e-07, 0, 10, 0, -8.74228e-08, 0, -10, 41.0003, 20.0003, 20.0002 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall6"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall6/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall7" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1.31134e-07, 0, 10, 0, 10, 0, -1, 0, 1.31134e-06, 21.0003, 20.0003, 40.0002 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall7"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall7/StaticBody"]
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shape = SubResource( 6 )
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[node name="LargeWall8" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1.31134e-07, 0, 10, 0, 10, 0, -1, 0, 1.31134e-06, -18.9997, 20.0003, 40.0002 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 5 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/LargeWall8"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/LargeWall8/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 7.54979e-08, 0, 4, 0, 4, 0, -1, 0, 3.01992e-07, -9.9997, 8.00032, 22.0005 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall2" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, -19.9997, 8.00032, 16.0005 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall2"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall2/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall3" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -3.57627e-07, 0, 4, 0, 1.19209e-07, 0, 3, -19.9997, 8.00032, 2.00049 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall3"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall3/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall4" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, -19.9997, 8.00032, -21.9995 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall4"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall4/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall5" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1.62921e-07, 0, -4, 0, 4, 0, 1, 0, -6.51683e-07, -9.9997, 8.00032, -27.9995 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall5"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall5/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall6" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1, 0, 8.26528e-07, 0, 4, 0, -2.06632e-07, 0, -4, 0.000319004, 8.00032, -21.9995 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall6"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall6/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall7" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -1.62921e-07, 0, -4, 0, 4, 0, 1, 0, -6.51683e-07, 10.0003, 8.00032, -15.9995 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall7"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall7/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall9" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 1, 0, -4.76837e-07, 0, 4, 0, 1.19209e-07, 0, 4, 25.0003, 8.00032, -25.9995 )
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mesh = SubResource( 4 )
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material/0 = SubResource( 7 )
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall9"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall9/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall10" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( 0.573577, 0, 3.27661, 0, 4, 0, -0.819152, 0, 2.29431, 23.0003, 8.00032, 3.00049 )
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mesh = SubResource( 4 )
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|
material/0 = SubResource( 7 )
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|
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall10"]
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall10/StaticBody"]
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shape = SubResource( 6 )
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|
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[node name="Wall11" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -0.819152, 0, 2.29431, 0, 4, 0, -0.573577, 0, -3.27661, 22.2126, 8.00032, 14.7123 )
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mesh = SubResource( 4 )
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|
material/0 = SubResource( 7 )
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|
|
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall11"]
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|
|
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall11/StaticBody"]
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shape = SubResource( 6 )
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[node name="Wall12" type="MeshInstance" parent="Level/Walls"]
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transform = Transform( -0.627507, 2.10616, 2.29431, 0.642788, 3.06418, 0, -0.439385, 1.47475, -3.27661, 14.8402, 8.00032, 9.55015 )
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mesh = SubResource( 4 )
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|
material/0 = SubResource( 7 )
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|
|
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[node name="StaticBody" type="StaticBody" parent="Level/Walls/Wall12"]
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|
|
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[node name="CollisionShape" type="CollisionShape" parent="Level/Walls/Wall12/StaticBody"]
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shape = SubResource( 6 )
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|
|
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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|
transform = Transform( 0.388878, -0.754027, 0.529355, 0, 0.574581, 0.818448, -0.921289, -0.318277, 0.223442, -9.77531, 11.5204, 11.766 )
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light_color = Color( 1, 0.925598, 0.820313, 1 )
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shadow_enabled = true
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|
directional_shadow_mode = 0
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|
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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|
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[node name="Panel" type="Panel" parent="Control"]
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|
modulate = Color( 1, 1, 1, 0.784314 )
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -2.0
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margin_top = -70.0
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margin_right = 4.0
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[node name="Label" type="Label" parent="Control/Panel"]
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|
anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 12.0
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|
margin_top = 10.0
|
|
margin_right = -18.0
|
|
margin_bottom = -29.0
|
|
text = "F.A.B.R.I.K IK Example use case: Dynamic FPS Animations
|
|
Controls: WASD/Arrows to move, left click to fire, right click to look down sights, Q/E to lean left/right
|
|
Escape to free/lock mouse cursor"
|
|
align = 1
|
|
valign = 1
|
|
|
|
[node name="ButtonPrev" type="Button" parent="Control"]
|
|
anchor_top = 1.0
|
|
anchor_bottom = 1.0
|
|
margin_left = 10.0
|
|
margin_top = -60.0
|
|
margin_right = 129.0
|
|
margin_bottom = -10.0
|
|
text = "Previous scene"
|
|
script = ExtResource( 2 )
|
|
__meta__ = {
|
|
"_edit_use_anchors_": false
|
|
}
|
|
scene_to_change_to = "res://skeleton_ik.tscn"
|
|
|
|
[node name="Crosshair" type="Control" parent="Control"]
|
|
modulate = Color( 1, 1, 1, 0.784314 )
|
|
anchor_left = 0.5
|
|
anchor_top = 0.5
|
|
anchor_right = 0.5
|
|
anchor_bottom = 0.5
|
|
margin_left = -20.0
|
|
margin_top = -20.0
|
|
margin_right = 20.0
|
|
margin_bottom = 20.0
|
|
__meta__ = {
|
|
"_edit_use_anchors_": false
|
|
}
|
|
|
|
[node name="ColorRect" type="ColorRect" parent="Control/Crosshair"]
|
|
margin_left = 19.0
|
|
margin_right = 21.0
|
|
margin_bottom = 40.0
|
|
__meta__ = {
|
|
"_edit_use_anchors_": false
|
|
}
|
|
|
|
[node name="ColorRect2" type="ColorRect" parent="Control/Crosshair"]
|
|
margin_left = 40.0
|
|
margin_top = 18.0
|
|
margin_right = 42.0
|
|
margin_bottom = 58.0
|
|
rect_rotation = 90.0
|
|
|
|
[node name="KinematicBody" type="KinematicBody" parent="."]
|
|
script = ExtResource( 3 )
|
|
|
|
[node name="CollisionShape" type="CollisionShape" parent="KinematicBody"]
|
|
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 7, 0 )
|
|
shape = SubResource( 8 )
|
|
|
|
[node name="CameraHolder" type="Spatial" parent="KinematicBody"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13, 0 )
|
|
|
|
[node name="LeanPath" type="Path" parent="KinematicBody/CameraHolder"]
|
|
curve = SubResource( 9 )
|
|
|
|
[node name="PathFollow" type="PathFollow" parent="KinematicBody/CameraHolder/LeanPath"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0412404, 0.205172, 0 )
|
|
offset = 2.71865
|
|
rotation_mode = 0
|
|
loop = false
|
|
|
|
[node name="IK_LookAt_Chest" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.451559, 0 )
|
|
script = ExtResource( 4 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 5 )
|
|
}
|
|
skeleton_path = NodePath("../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bone_name = "Chest"
|
|
look_at_axis = 2
|
|
additional_rotation = Vector3( -10, 0, 0 )
|
|
additional_bone_length = 1
|
|
|
|
[node name="Camera" type="Camera" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest"]
|
|
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
|
|
fov = 74.0
|
|
|
|
[node name="AimPos" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest"]
|
|
transform = Transform( 0.999391, 0, -0.0348995, 0, 1, 0, 0.0348995, 0, 0.999391, 0.570504, -2.2654, 2.93826 )
|
|
|
|
[node name="IK_FABRIK" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos"]
|
|
script = ExtResource( 6 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 7 )
|
|
}
|
|
skeleton_path = NodePath("../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
|
|
bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
|
|
chain_iterations = 10
|
|
limit_chain_iterations = false
|
|
use_middle_joint_target = true
|
|
|
|
[node name="Target" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.54883, -0.0335302, -0.934144 )
|
|
|
|
[node name="IK_LookAt" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK/Target"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.300601, 0, 0.714191 )
|
|
script = ExtResource( 4 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 5 )
|
|
}
|
|
skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bone_name = "Left_Hand"
|
|
use_negative_our_rot = true
|
|
additional_rotation = Vector3( 0, 0, 90 )
|
|
additional_bone_length = 1
|
|
|
|
[node name="MiddleJoint" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 )
|
|
|
|
[node name="Left_UpperArm" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
|
|
transform = Transform( -0.985848, -0.0154234, 0.16693, -0.0140715, 0.999858, 0.00927825, -0.167049, 0.00679813, -0.985925, 1.5529, -1.84646, -6.07288 )
|
|
|
|
[node name="Left_LowerArm" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
|
|
transform = Transform( -0.980952, 0.0992109, 0.167001, 0.116307, 0.988573, 0.0958931, -0.155579, 0.11349, -0.981282, 1.2349, -1.86413, -4.19466 )
|
|
|
|
[node name="Left_Hand" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
|
|
transform = Transform( -0.962426, 0.0909643, 0.255854, 0.128209, 0.982809, 0.132853, -0.23937, 0.160664, -0.957543, 0.737802, -2.14957, -1.27378 )
|
|
|
|
[node name="IK_FABRIK_RightArm" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos"]
|
|
script = ExtResource( 6 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 7 )
|
|
}
|
|
skeleton_path = NodePath("../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
|
|
bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
|
|
chain_iterations = 10
|
|
limit_chain_iterations = false
|
|
use_middle_joint_target = true
|
|
|
|
[node name="Target" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.285662, -0.0335302, -1.05271 )
|
|
|
|
[node name="IK_LookAt" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm/Target"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00396007, 0, 0.834561 )
|
|
script = ExtResource( 4 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 5 )
|
|
}
|
|
skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bone_name = "Right_Hand"
|
|
use_negative_our_rot = true
|
|
additional_rotation = Vector3( 0, 0, 90 )
|
|
additional_bone_length = 1
|
|
|
|
[node name="MiddleJoint" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555 )
|
|
|
|
[node name="Right_UpperArm" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
|
|
|
|
[node name="Right_LowerArm" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 )
|
|
|
|
[node name="Right_Hand" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
|
|
|
|
[node name="RemoteTransform" type="RemoteTransform" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.505047, 0.268441 )
|
|
remote_path = NodePath("../../../../../Weapon/Pistol")
|
|
|
|
[node name="IK_LookAt_Head" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.14041, -2.57003 )
|
|
script = ExtResource( 4 )
|
|
__meta__ = {
|
|
"_editor_icon": ExtResource( 5 )
|
|
}
|
|
skeleton_path = NodePath("../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
|
bone_name = "Head"
|
|
additional_bone_length = 1
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
|
|
autoplay = "Start"
|
|
playback_speed = 4.0
|
|
anims/Aiming = SubResource( 10 )
|
|
anims/Idle = SubResource( 11 )
|
|
anims/Start = SubResource( 12 )
|
|
|
|
[node name="Weapon" type="Spatial" parent="KinematicBody/CameraHolder"]
|
|
|
|
[node name="Pistol" parent="KinematicBody/CameraHolder/Weapon" instance=ExtResource( 8 )]
|
|
transform = Transform( 0.999391, 0, -0.0348995, 0, 1, 0, 0.0348995, 0, 0.999391, 0.519895, -1.10362, 3.20654 )
|
|
|
|
[node name="PistolEnd" type="Spatial" parent="KinematicBody/CameraHolder/Weapon/Pistol"]
|
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0161836, 0.315914, 1.41329 )
|
|
|
|
[node name="GodotBattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
|
|
|
|
[editable path="KinematicBody/CameraHolder/Weapon/Pistol"]
|
|
[editable path="KinematicBody/GodotBattleBot"]
|