mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
125 lines
4.4 KiB
Plaintext
125 lines
4.4 KiB
Plaintext
[gd_scene load_steps=20 format=2]
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[ext_resource path="res://player/player_controller.gd" type="Script" id=1]
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[ext_resource path="res://player/player_state_machine.gd" type="Script" id=2]
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[ext_resource path="res://player/states/motion/on_ground/idle.gd" type="Script" id=3]
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[ext_resource path="res://player/states/motion/on_ground/move.gd" type="Script" id=4]
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[ext_resource path="res://player/states/motion/in_air/jump.gd" type="Script" id=5]
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[ext_resource path="res://player/states/combat/stagger.gd" type="Script" id=6]
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[ext_resource path="res://player/states/combat/attack.gd" type="Script" id=7]
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[ext_resource path="res://player/states/die.gd" type="Script" id=8]
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[ext_resource path="res://player/shadow.png" type="Texture" id=9]
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[ext_resource path="res://player/body.png" type="Texture" id=10]
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[ext_resource path="res://player/bullet/bullet_spawner.gd" type="Script" id=11]
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[ext_resource path="res://player/weapon/weapon_pivot.gd" type="Script" id=12]
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[ext_resource path="res://player/weapon/Sword.tscn" type="PackedScene" id=13]
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[ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=14]
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[ext_resource path="res://player/states/debug/state_name_displayer.gd" type="Script" id=15]
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[sub_resource type="Animation" id=1]
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[sub_resource type="Animation" id=2]
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length = 0.6
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tracks/0/type = "value"
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tracks/0/path = NodePath("BodyPivot/Body:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=3]
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[sub_resource type="DynamicFont" id=4]
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size = 20
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use_filter = true
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font_data = ExtResource( 14 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_horizontal_guides_": [ ]
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}
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource( 2 )
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource( 3 )
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[node name="Move" type="Node" parent="StateMachine"]
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script = ExtResource( 4 )
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[node name="Jump" type="Node" parent="StateMachine"]
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script = ExtResource( 5 )
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[node name="Stagger" type="Node" parent="StateMachine"]
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script = ExtResource( 6 )
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[node name="Attack" type="Node" parent="StateMachine"]
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script = ExtResource( 7 )
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[node name="Die" type="Node" parent="StateMachine"]
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script = ExtResource( 8 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/idle = SubResource( 1 )
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anims/stagger = SubResource( 2 )
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anims/walk = SubResource( 3 )
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[node name="Shadow" type="Sprite" parent="."]
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self_modulate = Color( 1, 1, 1, 0.361098 )
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position = Vector2( 0, -4 )
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texture = ExtResource( 9 )
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[node name="BodyPivot" type="Position2D" parent="."]
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[node name="Body" type="Sprite" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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texture = ExtResource( 10 )
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[node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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script = ExtResource( 11 )
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[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
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wait_time = 0.2
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one_shot = true
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[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
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position = Vector2( 0, -58 )
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script = ExtResource( 12 )
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[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
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position = Vector2( 110, 0 )
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[node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 )
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[node name="StateNameDisplayer" type="Label" parent="."]
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margin_left = -109.0
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margin_top = -172.0
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margin_right = 110.0
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margin_bottom = -138.0
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custom_fonts/font = SubResource( 4 )
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text = "Idle"
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align = 1
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valign = 1
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uppercase = true
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script = ExtResource( 15 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
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[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
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[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]
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[connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"]
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