[gd_scene load_steps=20 format=2] [ext_resource path="res://player/player_controller.gd" type="Script" id=1] [ext_resource path="res://player/player_state_machine.gd" type="Script" id=2] [ext_resource path="res://player/states/motion/on_ground/idle.gd" type="Script" id=3] [ext_resource path="res://player/states/motion/on_ground/move.gd" type="Script" id=4] [ext_resource path="res://player/states/motion/in_air/jump.gd" type="Script" id=5] [ext_resource path="res://player/states/combat/stagger.gd" type="Script" id=6] [ext_resource path="res://player/states/combat/attack.gd" type="Script" id=7] [ext_resource path="res://player/states/die.gd" type="Script" id=8] [ext_resource path="res://player/shadow.png" type="Texture" id=9] [ext_resource path="res://player/body.png" type="Texture" id=10] [ext_resource path="res://player/bullet/bullet_spawner.gd" type="Script" id=11] [ext_resource path="res://player/weapon/weapon_pivot.gd" type="Script" id=12] [ext_resource path="res://player/weapon/Sword.tscn" type="PackedScene" id=13] [ext_resource path="res://fonts/SourceCodePro-Bold.ttf" type="DynamicFontData" id=14] [ext_resource path="res://player/states/debug/state_name_displayer.gd" type="Script" id=15] [sub_resource type="Animation" id=1] [sub_resource type="Animation" id=2] length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath("BodyPivot/Body:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ), Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=3] [sub_resource type="DynamicFont" id=4] size = 20 use_filter = true font_data = ExtResource( 14 ) [node name="Player" type="KinematicBody2D"] script = ExtResource( 1 ) __meta__ = { "_edit_horizontal_guides_": [ ] } [node name="StateMachine" type="Node" parent="."] script = ExtResource( 2 ) [node name="Idle" type="Node" parent="StateMachine"] script = ExtResource( 3 ) [node name="Move" type="Node" parent="StateMachine"] script = ExtResource( 4 ) [node name="Jump" type="Node" parent="StateMachine"] script = ExtResource( 5 ) [node name="Stagger" type="Node" parent="StateMachine"] script = ExtResource( 6 ) [node name="Attack" type="Node" parent="StateMachine"] script = ExtResource( 7 ) [node name="Die" type="Node" parent="StateMachine"] script = ExtResource( 8 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/idle = SubResource( 1 ) anims/stagger = SubResource( 2 ) anims/walk = SubResource( 3 ) [node name="Shadow" type="Sprite" parent="."] self_modulate = Color( 1, 1, 1, 0.361098 ) position = Vector2( 0, -4 ) texture = ExtResource( 9 ) [node name="BodyPivot" type="Position2D" parent="."] [node name="Body" type="Sprite" parent="BodyPivot"] position = Vector2( 0, -58 ) texture = ExtResource( 10 ) [node name="BulletSpawn" type="Node2D" parent="BodyPivot"] position = Vector2( 0, -58 ) script = ExtResource( 11 ) [node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"] wait_time = 0.2 one_shot = true [node name="WeaponPivot" type="Position2D" parent="BodyPivot"] position = Vector2( 0, -58 ) script = ExtResource( 12 ) [node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"] position = Vector2( 110, 0 ) [node name="Sword" parent="BodyPivot/WeaponPivot/Offset" instance=ExtResource( 13 )] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -20, 0, -20, -20, 20, -20, 20, 0 ) [node name="StateNameDisplayer" type="Label" parent="."] margin_left = -109.0 margin_top = -172.0 margin_right = 110.0 margin_bottom = -138.0 custom_fonts/font = SubResource( 4 ) text = "Idle" align = 1 valign = 1 uppercase = true script = ExtResource( 15 ) __meta__ = { "_edit_use_anchors_": false } [connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"] [connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"] [connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"] [connection signal="attack_finished" from="BodyPivot/WeaponPivot/Offset/Sword" to="StateMachine/Attack" method="_on_Sword_attack_finished"]