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35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
# Physics Platformer
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This demo uses [`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html)
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for the player and enemies.
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These character controllers are more powerful than
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[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
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but can be more difficult to handle, as they require
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manual modification of the RigidBody velocity.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
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## How does it work?
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The player and enemies use dynamic character
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controllers for movement, made with
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[`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html),
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which means that they can perfectly interact with physics
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(there is a see-saw, and you can even ride enemies).
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Because of this, all movement must be done in sync with
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the physics engine, inside of `_integrate_forces()`.
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## Screenshots
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![Screenshot of the beginning](screenshots/beginning.png)
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![Screenshot of the seesaw and the player riding an enemy](screenshots/seesaw-riding.png)
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## Music
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"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy
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