pandemonium_demo_projects/networking/network_synchronizer/project.pandemonium

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "SpringArm3D",
"class": @"PlayerCamera",
"language": @"GDScript",
"path": "res://player_camera.gd"
} ]
_global_script_class_icons={
@"PlayerCamera": ""
}
[NetworkSynchronizer]
debug_doll_speedup=true
[application]
config/name="NetSyncTest3.x"
run/main_scene="res://MainScene.tscn"
config/icon="res://icon.png"
[autoload]
NetworkSync="*res://NetworkSync.gd"
[display]
window/size/width=640
window/size/height=400
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
stretch_2d=true
[editor]
main_run_args="--server"
[gdnative]
singletons=[ ]
[input]
forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Common"
3d_physics/layer_2="Player"
[physics]
common/physics_jitter_fix=0.0
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"