; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "SpringArm3D", "class": @"PlayerCamera", "language": @"GDScript", "path": "res://player_camera.gd" } ] _global_script_class_icons={ @"PlayerCamera": "" } [NetworkSynchronizer] debug_doll_speedup=true [application] config/name="NetSyncTest3.x" run/main_scene="res://MainScene.tscn" config/icon="res://icon.png" [autoload] NetworkSync="*res://NetworkSync.gd" [display] window/size/width=640 window/size/height=400 window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="expand" stretch_2d=true [editor] main_run_args="--server" [gdnative] singletons=[ ] [input] forward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) ] } backward={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="Common" 3d_physics/layer_2="Player" [physics] common/physics_jitter_fix=0.0 common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"