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15 lines
429 B
GDScript
15 lines
429 B
GDScript
extends Label
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func _process(_delta):
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var engine_name = ""
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match System.get_physics_engine():
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System.PhysicsEngine.BULLET:
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engine_name = "Bullet"
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System.PhysicsEngine.GODOT_PHYSICS:
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engine_name = "Godot Physics"
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System.PhysicsEngine.OTHER:
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var engine_setting = ProjectSettings.get_setting("physics/3d/physics_engine")
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engine_name = "Other (%s)" % engine_setting
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set_text("Physics engine: %s" % engine_name)
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