pandemonium_demo_projects/3d/physics_tests/utils/label_engine.gd

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GDScript3
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extends Label
func _process(_delta):
var engine_name = ""
match System.get_physics_engine():
System.PhysicsEngine.BULLET:
engine_name = "Bullet"
System.PhysicsEngine.GODOT_PHYSICS:
engine_name = "Godot Physics"
System.PhysicsEngine.OTHER:
var engine_setting = ProjectSettings.get_setting("physics/3d/physics_engine")
engine_name = "Other (%s)" % engine_setting
set_text("Physics engine: %s" % engine_name)