pandemonium_demo_projects/audio/device_changer/README.md

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Audio Device Changer

This is a demo showing how the audio output device can be changed from Godot.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525

How does it work?

It uses the set_device() method in AudioServer to change the audio device. The list of devices is populated using get_device_list().

Screenshots

Screenshot