mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
156 lines
4.7 KiB
Plaintext
156 lines
4.7 KiB
Plaintext
[gd_scene load_steps=14 format=2]
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[ext_resource path="res://skeleton_ik_runner.gd" type="Script" id=1]
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=3]
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[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=4]
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[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
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[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=6]
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[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=7]
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[ext_resource path="res://button_change_scene.gd" type="Script" id=8]
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[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=9]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 3 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 1, 1, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_color = Color( 0, 0.191406, 0.765625, 1 )
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roughness = 0.0
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[node name="SkeletonIK" type="Spatial"]
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[node name="Floor" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11 )
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fov = 74.0
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script = ExtResource( 5 )
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MOVEMENT_SPEED = -8.0
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flip_axis = true
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[node name="Targets" type="Spatial" parent="Camera"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
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[node name="IK_LookAt_Head" type="Spatial" parent="Camera/Targets"]
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script = ExtResource( 9 )
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__meta__ = {
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"_editor_icon": ExtResource( 2 )
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}
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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bone_name = "Head"
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additional_rotation = Vector3( 90, 0, 0 )
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[node name="1MeterCube" type="MeshInstance" parent="Camera/Targets"]
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="TargetLeft" type="Position3D" parent="Camera/Targets"]
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transform = Transform( -0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.0654973, -0.0618319, -0.0260563, -0.997746, 0.653517, -0.112305, -0.760886 )
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[node name="TargetRight" type="Position3D" parent="Camera/Targets"]
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transform = Transform( -0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513 )
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[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )]
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[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 6 )
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material/1 = ExtResource( 7 )
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[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"]
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process_priority = 1
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root_bone = "Left_UpperArm"
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tip_bone = "Left_Hand"
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use_magnet = true
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magnet = Vector3( 8, 6, 0 )
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target_node = NodePath("../../../../Camera/Targets/TargetLeft")
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script = ExtResource( 1 )
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[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"]
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process_priority = 1
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root_bone = "Right_UpperArm"
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tip_bone = "Right_Hand"
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use_magnet = true
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magnet = Vector3( -8, 6, 0 )
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target_node = NodePath("../../../../Camera/Targets/TargetRight")
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script = ExtResource( 1 )
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Panel" type="Panel" parent="Control"]
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modulate = Color( 1, 1, 1, 0.784314 )
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -2.0
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margin_top = -70.0
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margin_right = 4.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Control/Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 12.0
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margin_top = 10.0
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margin_right = -18.0
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margin_bottom = -29.0
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text = "SkeletonIK node
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Move mouse to move IK targets"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ButtonNext" type="Button" parent="Control"]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -124.0
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margin_top = -60.0
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margin_right = -5.0
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margin_bottom = -10.0
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text = "Next scene"
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script = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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scene_to_change_to = "res://fps/fps_example.tscn"
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[node name="ButtonPrev" type="Button" parent="Control"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 10.0
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margin_top = -60.0
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margin_right = 129.0
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margin_bottom = -10.0
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text = "Previous scene"
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script = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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scene_to_change_to = "res://fabrik_ik.tscn"
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[editable path="GodotBattleBot"]
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