[gd_scene load_steps=14 format=2] [ext_resource path="res://skeleton_ik_runner.gd" type="Script" id=1] [ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=2] [ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=3] [ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=4] [ext_resource path="res://target_from_mousepos.gd" type="Script" id=5] [ext_resource path="res://model/battle_bot_color.tres" type="Material" id=6] [ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=7] [ext_resource path="res://button_change_scene.gd" type="Script" id=8] [ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=9] [sub_resource type="PlaneMesh" id=1] size = Vector2( 40, 40 ) [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 3 ) roughness = 0.2 uv1_scale = Vector3( 0.25, 0.25, 0.25 ) uv1_triplanar = true [sub_resource type="CubeMesh" id=3] size = Vector3( 1, 1, 1 ) [sub_resource type="SpatialMaterial" id=4] albedo_color = Color( 0, 0.191406, 0.765625, 1 ) roughness = 0.0 [node name="SkeletonIK" type="Spatial"] [node name="Floor" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11 ) fov = 74.0 script = ExtResource( 5 ) MOVEMENT_SPEED = -8.0 flip_axis = true [node name="Targets" type="Spatial" parent="Camera"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 ) [node name="IK_LookAt_Head" type="Spatial" parent="Camera/Targets"] script = ExtResource( 9 ) __meta__ = { "_editor_icon": ExtResource( 2 ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton") bone_name = "Head" additional_rotation = Vector3( 90, 0, 0 ) [node name="1MeterCube" type="MeshInstance" parent="Camera/Targets"] mesh = SubResource( 3 ) material/0 = SubResource( 4 ) [node name="TargetLeft" type="Position3D" parent="Camera/Targets"] transform = Transform( -0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.0654973, -0.0618319, -0.0260563, -0.997746, 0.653517, -0.112305, -0.760886 ) [node name="TargetRight" type="Position3D" parent="Camera/Targets"] transform = Transform( -0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513 ) [node name="GodotBattleBot" parent="." instance=ExtResource( 4 )] [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"] material/0 = ExtResource( 6 ) material/1 = ExtResource( 7 ) [node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"] process_priority = 1 root_bone = "Left_UpperArm" tip_bone = "Left_Hand" use_magnet = true magnet = Vector3( 8, 6, 0 ) target_node = NodePath("../../../../Camera/Targets/TargetLeft") script = ExtResource( 1 ) [node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"] process_priority = 1 root_bone = "Right_UpperArm" tip_bone = "Right_Hand" use_magnet = true magnet = Vector3( -8, 6, 0 ) target_node = NodePath("../../../../Camera/Targets/TargetRight") script = ExtResource( 1 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Panel" type="Panel" parent="Control"] modulate = Color( 1, 1, 1, 0.784314 ) anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -2.0 margin_top = -70.0 margin_right = 4.0 __meta__ = { "_edit_use_anchors_": false } [node name="Label" type="Label" parent="Control/Panel"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 12.0 margin_top = 10.0 margin_right = -18.0 margin_bottom = -29.0 text = "SkeletonIK node Move mouse to move IK targets" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="ButtonNext" type="Button" parent="Control"] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -124.0 margin_top = -60.0 margin_right = -5.0 margin_bottom = -10.0 text = "Next scene" script = ExtResource( 8 ) __meta__ = { "_edit_use_anchors_": false } scene_to_change_to = "res://fps/fps_example.tscn" [node name="ButtonPrev" type="Button" parent="Control"] anchor_top = 1.0 anchor_bottom = 1.0 margin_left = 10.0 margin_top = -60.0 margin_right = 129.0 margin_bottom = -10.0 text = "Previous scene" script = ExtResource( 8 ) __meta__ = { "_edit_use_anchors_": false } scene_to_change_to = "res://fabrik_ik.tscn" [editable path="GodotBattleBot"]