pandemonium_demo_projects/2d/hdr/project.pandemonium

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="HDR for 2D"
config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game,
via the WorldEnvironment node.
Just slide the cave image left and right to observe the HDR effect at work."
run/main_scene="res://beach_cave.tscn"
config/icon="res://icon.png"
run/name=""
[display]
window/size/width=1080
window/size/height=720
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
[rasterizer]
blur_buffer_size=128
[rendering]
environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )