; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="HDR for 2D" config/description="Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node. Just slide the cave image left and right to observe the HDR effect at work." run/main_scene="res://beach_cave.tscn" config/icon="res://icon.png" run/name="" [display] window/size/width=1080 window/size/height=720 window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="expand" [gdnative] singletons=[ ] [rasterizer] blur_buffer_size=128 [rendering] environment/default_clear_color=Color( 0.05, 0.0453, 0.0265, 1 )