pandemonium_demo_projects/loading/serialization
2023-04-06 23:13:01 +02:00
..
screenshots
default_env.tres
enemy.gd
enemy.tscn
gui.gd
icon.png
icon.png.import
player.gd
project.pandemonium Make sure everything works in the loading folder. 2023-04-06 23:13:01 +02:00
README.md
save_load_config_file.gd
save_load_json.gd Make sure everything works in the loading folder. 2023-04-06 23:13:01 +02:00
save_load.tscn Make sure everything works in the loading folder. 2023-04-06 23:13:01 +02:00

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

Screenshots

Screenshot