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510 B
510 B
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891