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23 lines
510 B
Markdown
23 lines
510 B
Markdown
# Saving and Loading (Serialization)
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This demo showcases how to save a simple game with each serialization
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format supported by Godot:
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- ConfigFile
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- JSON
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More formats may be added in the future.
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For more information, see this documentation article:
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https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
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## Screenshots
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![Screenshot](screenshots/save_load.png)
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