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34 lines
1.0 KiB
GDScript
34 lines
1.0 KiB
GDScript
# Adds a simple shadow below an object.
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# Place this ShadowMath25D node as a child of a Shadow25D, which
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# is below the target object in the scene tree (not as a child).
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tool
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extends KinematicBody
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class_name ShadowMath25D, "res://addons/node25d/icons/shadow_math_25d_icon.png"
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# The maximum distance below objects that shadows will appear (in 3D units).
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var shadow_length = 1000.0
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var _shadow_root: Node25D
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var _target_math: Spatial
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func _ready():
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_shadow_root = get_parent()
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var index = _shadow_root.get_position_in_parent()
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if (index > 0): # Else, Shadow is not in a valid place.
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_target_math = _shadow_root.get_parent().get_child(index - 1).get_child(0)
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func _process(_delta):
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if _target_math == null:
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if _shadow_root != null:
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_shadow_root.visible = false
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return # Shadow is not in a valid place or you're viewing the Shadow25D scene.
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translation = _target_math.translation
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var k = move_and_collide(Vector3.DOWN * shadow_length)
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if k == null:
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_shadow_root.visible = false
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else:
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_shadow_root.visible = true
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global_transform = transform
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