pandemonium_demo_projects/misc/2.5d/addons/node25d/shadow_math_25d.gd

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# Adds a simple shadow below an object.
# Place this ShadowMath25D node as a child of a Shadow25D, which
# is below the target object in the scene tree (not as a child).
tool
extends KinematicBody
class_name ShadowMath25D, "res://addons/node25d/icons/shadow_math_25d_icon.png"
# The maximum distance below objects that shadows will appear (in 3D units).
var shadow_length = 1000.0
var _shadow_root: Node25D
var _target_math: Spatial
func _ready():
_shadow_root = get_parent()
var index = _shadow_root.get_position_in_parent()
if (index > 0): # Else, Shadow is not in a valid place.
_target_math = _shadow_root.get_parent().get_child(index - 1).get_child(0)
func _process(_delta):
if _target_math == null:
if _shadow_root != null:
_shadow_root.visible = false
return # Shadow is not in a valid place or you're viewing the Shadow25D scene.
translation = _target_math.translation
var k = move_and_collide(Vector3.DOWN * shadow_length)
if k == null:
_shadow_root.visible = false
else:
_shadow_root.visible = true
global_transform = transform